The Sunday N
by Alex Kurcharski,
featuring Tanner Rogalsky
and Matt Blaylock
Archive:
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Sorry, guys. Due to miscommunication this week, there will be no Nterviewed. It will sure as hell be back up next week, though!
The
Daily
Rundown
June 17th to June 23rd
June 17th
Indeed, this is a weird cool Race. I really had fun with it.
Prisoner party time!
June 19th
Ah man. What a beautiful tileset.
June 21st
I like a good jumper puzzle. This series is really quite good.
June 22nd
Fear of shadows indeed.
Yes, this race was also pretty fun. Party time allowance!
June 23rd
Wow wow wow!
Maps of the Week
- VV33 - the square world of triangular men
- seven_two - chapel hill
- fingersonthefrets - Jebidiah Springfield
- Evil_Bob - Sciophobia
- Green_Ghost - Brooble Bribble
- Jugglekid - An Empty Ego
- in_dub - Spooky Sand Dune
- 47percent - *universe screensaver*
News
The Love Sessions Competition
As you all know, Sendy's one of my favourite authors. Check out her leet competition.
The Songs I Listened To, As I Wrote This
The Branford Marsalis Quartet - Blakzilla, from the 2006 album Braggtown
The Branford Marsalis
Quartet - O Solitude, from the 2006 album Braggtown
The Branford Marsalis Quartet - Sir Roderick, the Aloof, from the 2006
album Braggtown
Artist Commentary of the Third Kind
Here we have: rocket_thumped!
"Long Distance Call": This map was equally inspired by one of my
good friends paintings at school and Jiggerjaw. It‘s one of
those one shape jumper puzzle and I think I pulled it off. It has some
pretty easy corner jumps and a few tough angular falls. I still love it
as much as the day I submitted it.
A Lighter Shade of Pink: I made this map for the map pack
lord_day and I had made. It's a good jumper, but it was a lot more to
me. It opened up map making a lot for me and really changed my approach
to map making. The map was pretty tough, but rather easy to make, I
churned it out pretty quickly. I was always disappointed about how
little attention this map had received.
Chicago: This map really opened my eyes to what exactly could be
done in a map, which is rather sad since it's my 214th map. Better late
then never eh? It is a bit too hard though. It was one of those maps I
made to pull your hair out, but ended up being so much more. It was
going to be in the Horizon project but was deemed too difficult by
lord_day and Evil_Bob, pusses...
Cucumber Enigma: I made this map for Nedcon 7 back almost a year
ago. This was back in the days when I was hip, when I could make
anything and it would be received well. The map its self actually
didn't do too well until Base played it. He fell in love with it and
pretty much nagged everyone in to playing it until it eventually gained
the fame and status it has now.
Dislocated Day: I actually got this idea from a DDA Clifty is
working on. It's the single most painful map I have ever made. Never,
ever, have I put so much effort in to one concept. I had actually made
a completely different attempt that had failed. Unfortunately it was
way too difficult than I was hoping for. I would love to make another
one of these.
Flower Sex: This map came to me in a dream. The level its self
is just so exciting to me, I mean you have to navigate most of the
level without tiles. You have to figure out which combination of
triggering thwumps and worry about falling without any floor to land
on. I thought it was pretty damn innovative so I was disappointed when
people didn't take it so well. The map made a great difficult level for
the Session 4 pack.
I'm Afraid of the Clouds Attacking...: Before this map
it was pretty much decided I was going to make races exclusively, but
after seeing the success I decided maybe I should make more actions,
puzzles, whatever. In other words, if it weren't for this map, I would
most likely be like Marija-whats-his-name. That isn't something I would
be happy about.
In the Morning of the Magicians: This map is like spelunking in
space and the deep sea at the same time. It's so chaotic and surreal to
me. This map is most likely the best representation of my current
style, which unfortunately isn't seen much due to the Horizon project.
Not to mention this song kicks more ass than superman.
Loco Bilo, Texcoco, and the Robo Named Armadilo:
Sadly this map is probably the most fun you will find in a map that I
have submitted to numa. The map is space age and fast as hell, two
things I absolutely love. LV and I really worked well together on this
map, it almost took longer to think of a name than it did to make the
map its self.
Painting the Roses Red: This map is perfect in its self. I don't
think we could have done a better job. If only the making of the map
went as smoothly as the map had turned out. krusch had turned out to be
too whimsical for me too handle and we spent nearly half the time
arguing about gauss placement. But, in the long run it ended up helping
me more than anything.
Scrap Yard of my Soul: Really, before I submitted this map I had
fallen into the shadows in the whole race scene as new names like frogs
and dejablue had appeared and were making rather good races. Then
dejablue came to me wanting to make a race map pack, I said yes. I then
talked to LV, Baraba, Linus, and KA about races. Having heard what they
had to say I created this and four other races that blew me in to race
fame.
The Tax Man... Naked: I just love the stripped down feel of this
map. I had actually submitted this a few days before the Dronies
deadline, but the map received little attention and only received eight
votes. So, I resubmitted it one day after the Dronies deadline and it
ended up going seventy something votes 5/5. This map pretty much tagged
me as a kra race maker. Which is kind of disappointing, I do make other
kinds of maps.
White Unicorn: When I was making this map I was aiming for a
fast, flowy and overall lighter version of MTI. I actually made it
something like four in the morning. I was actually quite surprised it
did that well, but I'm not complaining.
Apocalypse Please: I was trying to think of a good puzzle idea
and my mind came to chain guns. I wanted to make it exciting, and
something that is exciting is being forced to come in to close contact
with chain guns. I just couldn't come up with a good map based on the
concept. So when Loudog asked on the irc for a good Map Mongers theme,
so I brought it up. And it just happened to be enough to force me to
come up with a good map using the concept.
The Art of Altercation: I love this level, it's so simple yet so
fun to play. And not only did it do well on numa. I pretty much ended
the argument between lord_day and I, are bounce blocks or one-ways
better? Bounce blocks are so much better than one-ways and will be
forever. End of story.
Peace out homies. See you next week.