Redemption
Author | Pyrocheese |
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Tags | author:pyrocheese dda rated |
Created | 2009-02-07 |
Last Modified | 2009-02-07 |
Rating |
5 by 5 people.
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Map Data | |
Description | its a resub. you dont have to pay attention to this one. i just needed to fix one little thing (the gold on a bounce-block), and apparently you cannot edit the map itself. so enjoy... again... if you want... |
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2009-02-07
perhaps a bit launchpad heavy
but you've done a good job of this.
You could also download NED Plus [metanet.2.forumer.com] if you have a Windows computer. There's an NaN option when you set the path for a drone in that editor. I've been using NED Plus for over a year now, and it works great.
2009-02-07
The way a drone code works
6^ x-coordinate, y-coordinate, path, seeker/non-seeker (for zaps), type of drone, direction
So a normal zap drone placed somewhere near the middle of the map, facing down with a dumb clockwise path, would be:
6^300,350,2,0,1,1
Just change either the last number (direction) or first single-digit number (path) to make it stay still
So a normal zap drone placed somewhere near the middle of the map, facing down with a dumb clockwise path, would be:
6^300,350,2,0,1,1
Just change either the last number (direction) or first single-digit number (path) to make it stay still
2009-02-07
The code for a simple drone Nan
|5^396,564!6^396,300,2,0,1,NaN
Where 5^ is the ninja, and 6^ is the laser drone.
Where 5^ is the ninja, and 6^ is the laser drone.
2009-02-07
Here it is
Add a single drone
then get the data and at the end put a NaN (the end of the code is the last object placed)
Repeat
then get the data and at the end put a NaN (the end of the code is the last object placed)
Repeat
you can simply put a 'NaN' at the end of the data for a drone
n_sanity