NUMA

Escape the Meteor

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Author Pyrocheese
Tags author:pyrocheese dda nonplayable rated rockets
Created 2009-01-31
Last Modified 2009-01-31
Rating
4
by 10 people.
Map Data

Description i think the only really good part is the beginning. press one before you do it. this was also a weak attempt attempt at some n-art. the crap around it is supposed to be something that looks like fire

Other maps by this author

Thumbnail of the map 'Esoteric' Thumbnail of the map 'Five Rooms' Thumbnail of the map 'rocket rain' Thumbnail of the map 'Breakin' the Sound Barrier in 3..2..1' Thumbnail of the map 'Rocket Storm' Thumbnail of the map 'Survivor'
Esoteric Five Rooms rocket rain Breakin' the Sound Barrier in 3..2..1 Rocket Storm Survivor

Comments

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Wow

Ninja-Joe, how about you actually know what you are talking about before dogging on his map. Not bad, better than I could do. 3

I

ended up like in my random maps...

THE CONCEPT IS COOL... but you die every time... way to go

@im_bad_at_N:

Apparently close calls are the only way for people to be entertained by DDAs (and DDAs are supposed to entertain the viewers), which is way DDAs "need" close calls.

The map would've been better without the extraneous objects at the sides (just having the tiles would look nice). The main fault of this map is that it gets really repetitive in the second half, with the ninja just doing loops around the map and letting the rockets bunch up. Letting rockets bunch up takes the point out of having multiple rockets, because they all behave the same. Get the rockets to separate somehow (it's easiest, though not always best, to simply destroy them).
but the n-art ruined half of it and the end ruined teh other half....

heah, why me?

whats a propulsion? and why do DDA's always need close calls anyway. People kept saying that for mine too but my INSTRUCTIONAL ADVENTURE map had it and no one "praised" me for it.

First

I refuse to rate this.

Second, it even cheats death. DDA's are more difficult to make if they are longer and don't cheat death. Where are the close calls huh? Mostly near the beginning. There were a few more throughout, but that was it. It seemed overall quite boring to me.

3/5.

Use different types of propulsions, all I see is launchpads and gold delays. Nice close calls though.

o_O

You think this is perfect?

I'd give this a 2.5
Bad propulsion and no spectacular close calls except the beginning.

don't get it,

Lightning55, doesn't make sense, the DDA was basically perfect, the n-art wasn't though.
REM [nmaps.net]

I also ask that you please look at mine, but it doesn't stand up to PS's DDA at all.
GDtH [nmaps.net]
but then it fell apart very quickly. The rockets bunched up and there were practically no more close calls. The exterior doesn't look good and the objects just add to the loading time.