NUMA

Warning! For Experts Only.

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Author rule
Tags action author:rule dood hard playable rated warning-for-experts-only
Created 2008-11-24
Last Modified 2008-11-24
Rating
4
by 14 people.
Map Data

Description "A comment is not worth anything unless it has a rate as well"-gr_8
Nice quote. ^^

Hard and long map hope you all like it.
Ded to stalkR

Other maps by this author

Thumbnail of the map 'Squid' Thumbnail of the map 'False Hope' Thumbnail of the map 'The Tunnels are so Dark' Thumbnail of the map 'Overgrown' Thumbnail of the map 'Nothing Original' Thumbnail of the map 'Scorpio'
Squid False Hope The Tunnels are so Dark Overgrown Nothing Original Scorpio

Comments

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Not that hard

I admit, it took me a couple of tries.
Demo Data

Cool beans

Easier than you make it out to be :) Check out my latest map, I think youll like the TS.

woohoo!

bit nervous towards the top left.
that gauss kept killing me!
oh well, i done it, before thisfriday as well
Demo Data
and we cast shadows of light.
there is no gold in the inner spiral, so I'd say add a little to entice the player further.
1111MQJ1111111111115FJ11115000211111150FJ1LH0B115000002111MI000021E0>1E00GH000FQI00000002A0?1A0?11400000000GH00000C100>111@000000311@000311@00211D000003111A000211D000211LH0GK1MJ500000BFJLH002111111E00000000>0?11@00115FJ1D003@000000N11A0015000B1LK1D00000@>1500?1LH00>1111140000P01000C111@002111MI000?A010031111D000211@0000C0?1001111114000B1D000310>1001111111400C1E00K11@0100111111150?11A00FJ1A0100111111500C1100000B0?1001111MI00311100000>0C1@0FJMI00031111000000021D00000003111110000GK0?11LH000GK111111H00?110>1111LOK11111111500>11@0FJ11111111MI2MI000021A00021E00FJ500000000002000002A000000000000000?0000000000000000000000C@0000000000000000000031D000000000000000000GK11140000C400000?LH0GK111111LH0?11LH000C111111111|5^276,48!7^252,300,3!7^276,300,3!2^36,492,0.707106781186547,0.707106781186547!7^228,408,3!7^252,408,3!7^240,408,3!7^264,300,3!12^299,30!12^324,72!12^347,73!12^370,23!12^396,66!12^420,72!12^468,66!12^492,54!12^516,60!12^540,24!12^594,108!12^588,30!12^444,30!12^612,132!12^636,156!0^258,30!0^270,30!0^318,42!0^330,42!0^438,66!0^450,66!0^498,30!0^510,30!0^762,150!0^762,138!0^762,270!0^762,282!0^762,126!0^606,198!0^618,198!0^630,198!0^606,210!0^606,222!0^618,210!0^762,294!0^750,270!0^738,270!0^750,282!0^738,432!0^738,420!0^738,408!0^726,408!0^714,408!0^726,420!0^750,126!0^738,126!0^750,138!12^720,186!12^732,354!12^594,324!0^594,372!0^594,360!0^594,348!0^606,348!0^618,348!0^606,360!3^684,264!12^612,300!12^594,396!12^582,420!12^564,444!12^564,522!12^588,540!0^618,558!0^630,558!0^642,558!0^618,546!0^618,534!0^630,546!9^552,516,0,0,22,21,0,0,0!8^132,492,0!4^492,570,1!4^300,570,1!0^534,438!0^534,450!0^534,462!0^522,438!0^510,438!0^522,450!0^438,438!0^450,438!0^462,438!0^438,450!0^438,462!0^450,450!0^246,570!0^246,558!0^246,546!0^258,570!0^270,570!0^258,558!12^402,504!12^384,456!12^522,540!12^510,564!7^648,60,3!7^624,60,3!7^636,60,3!10^252,456!12^318,468!12^330,444!12^348,438!0^54,552!0^66,552!0^78,552!0^54,540!0^54,528!0^66,540!12^180,540!9^42,504,1,0,9,17,1,0,0!11^240,384,396,480!12^300,468!12^276,450!12^252,438!12^210,396!12^210,372!11^636,468,588,54!7^648,492,3!7^624,492,3!7^636,492,3!3^486,492!12^564,24!9^636,384,1,0,26,15,0,0,0!9^660,360,1,0,27,15,0,0,-1!9^684,336,1,0,28,14,0,0,-1!9^708,312,1,0,29,13,0,0,-1!12^756,342!11^264,276,420,114!11^636,36,240,36!12^396,24!12^252,66!10^660,450!9^552,468,0,0,22,19,0,0,0!9^576,492,0,0,23,20,0,0,0!4^420,138,1!4^264,186,1!3^156,276!12^504,192!12^492,216!12^480,240!12^468,264!12^456,288!12^432,312!12^492,168

I made some changes

A couple of object changes, and one tile change. The spiral inwards was a little too bland, so I spiced it up a little. I didn't really increase the difficulty, but I made it fit in more with the rest of the map. A took away some mines because they seemed to make the jumps too hard, which didn't follow the surprising simplicity and genius of the top minejumper. And I moved a rocket so that you wouldn't splode if you came down the wrong way. And I removed a mine so that you could get back up more easily if you missed a gold clump. Lastly, I moved the player a bit to the right, so that you were not forced to dodge the first exit if you wanted AGD, which was a bit of a pain. And I styled up some doors. Lol, I know your thinking I revamped it completely, but it is nearly the same, don't worry. I love how you organized it into rooms, and It was better to start out on the other side. If you want to change something back, feel free. It is just my opinion, and it is easily improved.

I'm not passing you

we both just excel at our different styles. And I think I am starting to find mine.

hj

Did you start work on teh collab?
I gave you the tileset on that one map
but other than that, I understand there is nothing you can do about the doors. 4.5/5

thanks

for the ded.
that AGD took quite some time =)
plays nice and flowy in parts, feels complicated in others. i wouldn't only remove all the normal doors (except maybe the lower right ones) but also some of the locked ones.
other than that, great fun. the drone was a nice touch. 4aved.
Demo Data

i will do it

w/e the date
...
Demo Data
And Tileset as well

before next friday?

so is that next friday as in the next one we have (28th nov.) or friday as in the one after that? (5th dec or sumin)

Cool one

^^ Thanks

...

" dood means nothing, until it is used. "
Just so he knows
If you manage to get an AGD. Before the next friday.
It must be faster then mine. (not that hard) ^^

good

4aved

i liked

true

the doors do look a bit 'noobish'.
but the map plays quite good, and im determined to get a completion/AGD to you by the end of the week (hopefully - i cant really get passed 1st gauss atm and i dont have time to try right now)
i like the map alot tho

3rd try death demo
Demo Data

interesting style,

but the doors look so n00bish. this concept has potential though.

this,

is a comment.
quite amusing:)

was i thinking ahead? no.
Demo Data

a rate is not worth anything unless it has a comment as well.

--flag

AGD

See, not that hard
Demo Data