NUMA

Obfuscate

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Author Sendy
Tags action author:sendy playable rated v1.4b
Created 2005-05-01
Last Modified 2005-05-01
Rating
4
by 5 people.
Map Data

Description Jump around the thing, getting all the things, then head to the thing (steering clear of all things) and bob's your thingy. Mind the room full of things, they're a real thing in the thing.

My design brief here was a curvy map where you can go in either direction around the course. Clockwise seems easier in a couple of places though.

Other maps by this author

Thumbnail of the map '04-3 - long way round - Substance 1.0' Thumbnail of the map '04-4 - curvaceous - Substance 1.0' Thumbnail of the map '05-1 - bamboo forest - Substance 1.0' Thumbnail of the map 'Micro Runner 2 - Stay...' Thumbnail of the map 'Futuristic Bamboo Forest' Thumbnail of the map 'Diabolika'
04-3 - long way round - Substance 1.0 04-4 - curvaceous - Substance 1.0 05-1 - bamboo forest - Substance 1.0 Micro Runner 2 - Stay... Futuristic Bamboo Forest Diabolika

Comments

Pages: (0)

Done.

Lalala.


=)
Demo Data

True

I agree with the criticisms from the both of you, more or less. Thanks for the feedback. I did spend a long time tweaking it and I'm amazed there were still problems. But there were! N design is a tightrope walk, but it's challenging and fun...

Neat. BUT-

you get sick of waiting to go to the right, which I prefer. (yeah, it's easier.) Also, that sharp little corner really bugs me in a world of curves. But I understand why you needed to have it... I think?

So, yeah. 4/5. But I feel bad for it.

Alright here goes

Many of your maps are very long and hard. It's fine, especially when well executed. This map had some very nice techniques, but not the best executions. I can tell that you spent a long time tweaking this, but some parts made me feel trapped and claustrophobic. Other than that, though, each individual part is very nice. 4/5

Demo

I got all caught up in the bounceblocks *blush*
Demo Data