NUMA

Diabolika

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Author Sendy
Tags action author:sendy playable unrated v1.4b
Created 2005-04-30
Rating 3 more votes required for a rating.
Map Data

Description Fun action level. The basic idea came to me in a flash of inspiration. It took 30 minutes to get the basic map on the screen, and then 3 hours to tweak/playtest it into what I consider as close to perfection as I can get it.

Every part of the map is designed for fun, but that doesn't stop the top part (which is also where you start) from being rather tricky. Overall, a nice difficulty level prevails throughout, though ;)

The right side is optional for the little cache of gold.

The trap doors at the end are to stop the gauss turrets shooting you, and to shield you from the springpad, since if you touch that after exiting it'll make your demo longer.

Let me know what you think and if I should do more in this vein.

Other maps by this author

Thumbnail of the map '04-2 - wall jump frenzy - Substance 1.0' Thumbnail of the map '04-3 - long way round - Substance 1.0' Thumbnail of the map '04-4 - curvaceous - Substance 1.0' Thumbnail of the map '05-1 - bamboo forest - Substance 1.0' Thumbnail of the map 'Micro Runner 2 - Stay...' Thumbnail of the map 'Futuristic Bamboo Forest'
04-2 - wall jump frenzy - Substance 1.0 04-3 - long way round - Substance 1.0 04-4 - curvaceous - Substance 1.0 05-1 - bamboo forest - Substance 1.0 Micro Runner 2 - Stay... Futuristic Bamboo Forest

Comments

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Fastest.

Fun fun.


=)
Demo Data

LouDog -

It's a speed trap. Go as fast as you can up the pipe and shoot across the celing (where the top gold is). It's much easier and more fun that way.

Pretty Close

That's enough for me.
Demo Data

Now THAT....

is inspired....

Demo run

A much better run is possible than this, and all gold would be pretty amazing to watch. It's all about the speed.
Demo Data