NUMA

Rome Fell

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Author lifdoff
Tags action author:lifdoff jumper playable unrated
Created 2014-11-29
Last Modified 2014-11-29
Rating 2 more votes required for a rating.
Map Data

Description Another jumper map. That's all I seem to be making at the moment, but they are being well received, so who am I to complain? AGD is a little harder than just completion, but not a whole lot.

EDIT: Put some more one-ways in there because it was cheatable after all, plus changed the right section a little. Stupid-ass thumbnail not updating.

Other maps by this author

Thumbnail of the map 'Hallowed Halls' Thumbnail of the map 'Angel's Angle' Thumbnail of the map 'Haphazardous' Thumbnail of the map 'No Mercy' Thumbnail of the map 'Short Circuit' Thumbnail of the map 'Shadow of the Viaduct'
Hallowed Halls Angel's Angle Haphazardous No Mercy Short Circuit Shadow of the Viaduct

Comments

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Yeah, that is something you have to be really careful about when making jumpers like this. Sometimes its really difficult to anticipate all the different routes/ideas that skilled players can have. Really the best way to head that off is playtesting, trying every path you can think of and then try some more routes.

God dammit.

Looking at golf's run, the one thing that I realised is that for future jumper maps, I have to make sure that you can't shortcut. That was so far off the intended path that it was ridiculous (not blaming golf, just my shoddy mapmaking skills :D).

*is good

not if good.
The map itself if good; especially for someone who needs practice with a range of jumps. I did feel, however, that there were certain areas, such as the top-right, that seemed trivial and uninspired. The map also felt a bit confusing in an irritating way, which was further exacerbated by the clashing confluence of tile design. Overall, I rate this 3.25; a fair effort, but lacking the necessary cohesion and consistency that warrants a higher score in my book.

Faster

Had to defend my 0th on NReality when Meta beat me by a measly 5 frames with agd-7. Integrated his jump to the 2nd switch, and the new route to the last set of gold, along with a better jump back to the starting position at the beginning. All told, a bit over 5 seconds faster, which is 2 more than I thought was there.
Demo Data

AGD attempt

not a fan of these kinds of maps
Demo Data

AGD

Pretty clean overall, but still some room left for improvement. Barring a major innovation or route change, I'd say there's about 3 seconds available. Not sure if this was how you intended to get to the 2nd switch, but it sure is pretty quick :)

Only frustrating point that I found was the final gold, just below the last switch. You gotta have just the right momentum into that walljump.

Another very solid map.
Demo Data

both

aesthetics and gameplay pleases me. Which is nice.
but pretty good