Pyramid Bloom
Author | astheoceansblue |
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Tags | author:astheoceansblue inoex tagtagtag unrated |
Created | 2009-12-10 |
Last Modified | 2010-03-31 |
Map Data | |
Description | I really like this. |
Other maps by this author
Comments
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2009-12-27
AGD death (right at the end I fell to death)
Anyways, any map where you do what I did in the very beginning (jumping through the fg mine and get all the gold)is a good map by me. Not just that, but this map was filled with awesome mechanics. I think that the 2/3 tiles are not needed either. I would actually prefer it without.
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2009-12-19
.
Really like the gauss thing with the 2 tiles, I'll probably use that later!
2009-12-16
Yeah.
I realise that. It was a half-joke, I wasn't outright accusing him in a 'dickish' way. The fact is, while I've used the gameplay mechanic you were talking about before, I changed the tiles and he used those exact ones with a slight elaboration to avoid 'suspicion'.
He even said himself "Your balloon inspired me to make one. I hadn't remembered what it looked like so I messed around with the shape". So please don't have a go at me for accusing people rightly. I never acted like I came up with a fresh idea with that mechanic. I was referring to the tiles which obviously looked like mine. So in this case, it does mean a thing when someone takes your tiles. Maybe 'stealing' was too strong of a word to use, but he knew what I was talking about and was fine with it.
He even said himself "Your balloon inspired me to make one. I hadn't remembered what it looked like so I messed around with the shape". So please don't have a go at me for accusing people rightly. I never acted like I came up with a fresh idea with that mechanic. I was referring to the tiles which obviously looked like mine. So in this case, it does mean a thing when someone takes your tiles. Maybe 'stealing' was too strong of a word to use, but he knew what I was talking about and was fine with it.
2009-12-12
e_s? Don't know who that is
and thanks, I didn't expect many comments because it's so late. :D Maybe more tomorrow later, gonna hit the sack in a bit.
2009-12-11
Rather than delist the other map
can you remake a map with the same concept but with smoother mechanics?
2009-12-10
I much preferred your last map
Why did you delist it?
2009-12-10
Cool.
As previously stated, the enemies were mint. I wasn't as fond of the 4 and 8 tiles though, to me they seemed out of place in the tileset. Sweet work nonetheless.
2009-12-10
agd
really love this map, amazing work with enemies ^^
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2009-12-10
agd
the laser works really well.
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shortshift
AGD