One way or the slow way
Hover over the thumbnail for a full-size version.
Author | isaacx |
---|---|
Tags | action author:isaacx playable rated small |
Created | 2009-04-02 |
Last Modified | 2009-04-02 |
Rating |
4 by 17 people.
|
Map Data | |
Description | A few (two) people have requested that i try to make a shorter, or relatively shorter map that usual. This is the final product of my first attempt. I had quite a bit more fun than my usual 10 min map, so i think i'll try this again later. Much Later. |
Other maps by this author
Comments
Pages: (0)
2009-06-11
A poor tileset,
But rather good gameplay, loved the mini-kra at the end 3
2009-05-27
[]
The bottom left corner is way too cluttered. Rockets were too restricting, with the exception of the top left rocket. Overall gameplay is good, not great.
2009-05-27
Harder then I thought,
fun, and challenging. 4/5
2009-04-28
Agree with Nexx.
3.5 as well.
2009-04-21
It's alright
You've got some good stuff in there, but the map is frustrating.
I liked a fair amount of the rocketplay, like the rocket at the end, though I wish there was more room for that rocket to stay alive once it gets out of the hall. Also, the trench at the beginning was interesting. Also, for the most part, the tileset, gold, and mines all stick with a theme. But there's still that roughness both in the aesthetics and the gameplay. Aesthetically, some objects aren't placed quite right, and the tileset has some unnecessary breaks in cohesion. In terms of gameplay, I don't like the ditch that the leftmost switch is in, and the rightmost gold patch is just a pain, IMO (i.e. it needs tweaking).
3.5/5
AGD (also on NReality):
I liked a fair amount of the rocketplay, like the rocket at the end, though I wish there was more room for that rocket to stay alive once it gets out of the hall. Also, the trench at the beginning was interesting. Also, for the most part, the tileset, gold, and mines all stick with a theme. But there's still that roughness both in the aesthetics and the gameplay. Aesthetically, some objects aren't placed quite right, and the tileset has some unnecessary breaks in cohesion. In terms of gameplay, I don't like the ditch that the leftmost switch is in, and the rightmost gold patch is just a pain, IMO (i.e. it needs tweaking).
3.5/5
AGD (also on NReality):
Demo Data |
---|
2009-04-16
I agree...
with StoneySmile, but other than that...
good
good
2009-04-08
A gauss would have been nice in that spot.
IT was an ok map otherwise. 3/5.
2009-04-02
The rocket
before the exit is frustrating IMO.
nicoguerreronico