Resub - 33
Comments
Pages: (0)
2009-03-17
AGD
The gameplay can definitely be a bit harsh at points, but overall it's an interesting map. The double gauss was unnecessary, yes, but there are ways to AGD that area without too much trouble. The rockets were nice, though the last one was too tricky to come at the end of a long and difficult map, IMO. I'll give 3.5^.
On a sidenote, I very much agree with RandomDigits's comment on a more recent map of yours: I'd be very interested to see you make a relatively easy map (or a relatively short one). Consider it.
On a sidenote, I very much agree with RandomDigits's comment on a more recent map of yours: I'd be very interested to see you make a relatively easy map (or a relatively short one). Consider it.
Demo Data |
---|
2009-02-11
TO SUM IT ALL UP:
not as fun as it could be.
2
2
2009-02-05
Hmm...
The tiles disturb any good gameplay that could be here. All else agrees with eganic here.
2009-01-31
The two gauss made it way too hard.
I'd suggest submitting a map you've beaten. (And made, of course.)
2009-01-25
Too messy imo
And the double gauss was just plain annoying.
2009-01-24
i like the tiles
but the mines and gold were placed weakly and without any apparent design. the enemies were overdone, but effective.
2.5up
2.5up
Demo Data |
---|
2009-01-23
2/5
The object placement is too messy and the gameplay is too hard for this to be enjoyable.
Demo Data |
---|
2009-01-18
Nah.
Too hard? I'm not sure about that. On my first try I was able to get all the gold and make it to the last rocket launcher. Perhaps it was just luck, but I found it a tense atmosphere. The inability to hide from the Gauss wasn't the greatest thing, but well-played with the huge area to move around in anyway.
4/5.
4/5.
2009-01-13
It's still damn hard
and it doesn't really seem particularly coherent, but there was a little fun to be had so 2/5
2009-01-13
I agree with Frekish.
/rates three.
2009-01-12
i agree
with spudzalot.
the gausses are a bit too much IMO, there should be some place you could stand without them firing at you. 3.5^
the gausses are a bit too much IMO, there should be some place you could stand without them firing at you. 3.5^
Oooooh. Much, much better. The two gausses are still a little bit too much for me but its much better without all of the drones flying running around on unguided paths. Good job on changing it so that we dont have to go back and forth repeatedly and for removing difficult mines. I still like the kra parts.
kablamo_boom
4.5/5