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2009-01-11
How the hell
Do you get the top right gold?
The lasers are used well.
It's pretty long for my tastes. 3
The lasers are used well.
It's pretty long for my tastes. 3
2009-01-09
Oh and
You should start naming your maps again. The #'s thing was okay at first, but now it's lame.
2009-01-09
Slow MGD
Everything's used pretty well here. The laser usage provides interesting challenges, especially when combined with the mines, which were neither too hard nor too easy. I don't like the gold patch at the top of the right wall because I can't figure out how to get it. That gold at the beginning is also more of a pain to get than it needs to be. And the map overall is longer than it needs to be. But overall, it was nice and enjoyable. 4/5
Demo Data |
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2009-01-06
i agree.
gold was a little weird to get, but the laser positioning was awesome. 4/5ed
2009-01-06
*slaps head*
I never saw the trapdoor >.< I would now give it a 4 if I hadn't already rated
2009-01-06
Imo, a little too much gold
But it was placed well. The gameplay was solid, but not flawless (the column of one-ways nearest the exit annoyed the crap out of me). The tileset was nice and aided the gameplay. Overall, a 3.5/5
2009-01-06
It was descent
speed running it is very tough though, that beginning is hard, 4/5, great tileset and enemie choices, dont like the gold placement, but love the mine placement.
Nexx
Oh, I see...
(AGD-3)
Also, I failed to mention last time that though I think this map could use some work aesthetically, and other minor details could easily be fixed (like trapdoors being in less annoying locations), but at its core, the gameplay is fun and pretty satisfying (though still a tad long), hence my 4/5.