necessity, part one
Author | uNcoNditioNal |
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Tags | action author:unconditional bitesized playable rated |
Created | 2007-08-12 |
Last Modified | 2007-08-13 |
Rating |
4 by 16 people.
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Map Data | |
Description | Once upon a time not long ago, when people wore pyjamas and lived life slow, when laws were stern and justice stood, there lived two lil boys, this is what they said:
"Me & you, we gonna make some cash, robbing old folks and making a dash They did the job, money came with ease, but one couldnt stop, its like he had a disease. He robbed another and another and a sister and her brother, tried to rob a man who was a D.T. undercover. The cop grabbed his arm, he started acting erratic, he said Keep still, boy, no need for static," Punched him in his belly and he gave him a slap, but little did he know the lil' boy was strapped. The kid pulled out a gun, he said "Why'd ya hit me?". The barrel was set straight for the cops kidney. The kid, he starts to figure "I'll do years if I pull this trigger" So he cold dashed and ran around the block. |
Other maps by this author
Comments
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2007-08-19
...
He's making the same map with the same elements and the same gameplay. It's not about inspiration. At all.
2007-08-15
yahoozy,
while I admit you are actually right about these things in my case, uNcoN can basically continue to make these levels, and whether or not they contain components that have been used before, HE'S DOING IT BETTER. These are incredible maps. It's like in music: you have to steal ideas from others. Otherwise it wouldn't sound like music as we know it, and besides no one wanting to hear it (so you wouldn't make a profit) it wouldn't actually be real music. Innovation isn't the end-all-be-all, really. It's just one means to an end: great levels. If any one author can make a great map, and many people find it to be fun, than it is acceptable to continue making maps like this.
Whoo, I'm rambling. I probably just said at least four things that don't make sense. balh. blah. :P
Whoo, I'm rambling. I probably just said at least four things that don't make sense. balh. blah. :P
2007-08-13
AGD.
Meh, messed the ending up.
Demo Data |
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2007-08-13
Pretty nice.
Although there's something with the enemy placement that seems to bug me.
2007-08-13
i cant say i like this one much
not too interesting and i find the rocket annoying, i see what yahoozy is saying also, its good to have a style but these dont vary enough, its more like they're becoming the same map
or very similar
or very similar
Demo Data |
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http://numa.notdot.net/map/97467
http://numa.notdot.net/map/98572
http://numa.notdot.net/map/99434
That's what I'm trying to say.
http://numa.notdot.net/map/98572
http://numa.notdot.net/map/99434
That's what I'm trying to say.
2007-08-13
nice mang
pure genie-ous
5aved
5aved
2007-08-13
This is kind of uninteresting.
I've seen all of this before. So much. :/
2007-08-13
*cough*
Slick Rick - Children's Story, *cough* =D
Sexalicious stuff.
^_^
~Mosh
Sexalicious stuff.
^_^
~Mosh
2007-08-13
5aved.
I adore the objects and the tiles.
Excellent innovation, too. It just screams "Alex" in all aspects of it's style.
Cheers,
~Mosh
Excellent innovation, too. It just screams "Alex" in all aspects of it's style.
Cheers,
~Mosh
2007-08-13
They say in 1492
Nate AGD'ed a level, and yeah, it's true.
Woo Hoo.
Woo Hoo.
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2007-08-12
argh
one of my lower-quality AGD's. faster!!!
Demo Data |
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2007-08-12
gorgeous
stunning, and breathtaking
bitesized, and favorited, 5/5 ninjas.
You fucking rock my socks, man.
bitesized, and favorited, 5/5 ninjas.
You fucking rock my socks, man.
bobaganuesh_2
cuz that's his style Yahoozy