NUMA

The Golden Path

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Author uNcoNditioNal
Tags action author:unconditional bitesized playable race rated
Created 2007-07-15
Last Modified 2007-07-15
Rating
4
by 13 people.
Map Data

Description As I walked along,the supposed golden path, I was confronted, by mysterious spectres. They pointed to the graveyard, over on yonder hill. I paused in cosmic reflection, confused and wondering, of how I came to die.

I was confused. For if I was dead, how and why, did I die?

But I composed myself, and decided I should face it.

Other maps by this author

Thumbnail of the map 'Summer Madness (Hierarchical)' Thumbnail of the map 'Heaven Only Knows (Derived)' Thumbnail of the map 'Chicken Bone Circuit' Thumbnail of the map 'La discothèque, c'est magnifique.' Thumbnail of the map 'Star Guitar' Thumbnail of the map 'Aerodynamic (Fastidious)'
Summer Madness (Hierarchical) Heaven Only Knows (Derived) Chicken Bone Circuit La discothèque, c'est magnifique. Star Guitar Aerodynamic (Fastidious)

Comments

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easy map...
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mediocre AGD

4/5
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cool race

im not sure its worth a 5 though....

4/5

Fastest Completion

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Fastest AGD

Fantastic map. I loved it. 5aved
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I meant 4.5/5

I forgot the .5.

Fast completion

Lovely map. I was going to say "you should tag it race" but you did. I particularly love the amount of choice you get for completion, and that zap drone path. 4/5
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Faster.

Nice map.

I would have bitesized if he didn't. =D

5aved
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agd.

kinda fast. could've been faster. fun level. 4.5/5
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Fast completion

Non-AGD. Lotsa luck with the rocket.
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AGD

I could do slightly better, but I'm off to play some Guitar Hero II.
Congrats on another incredible map... also could you PM me on the forums if you're willing to playtest a map?
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I see a good flow now, and I'm taking it.

This is fantabulous. 10/10 on a scale of gameplay, in my faves. I rate 5/5.
I particularly like the beginning, and the peculiar sense of half-linearity. It's good, really fun, really sexy. Everything a map should be, but supah-massively more amazing. (One thing I disliked, just one, is that the lower right floorguard does very little)

The weird tile experimentation on the upper right room is odd but doesn't quite detract from the look; it doesn't affect gameplay either... so I like it.

I know I just bitesized your previous map but this is even better. So bitesized also.

In addition to all that mumbo-jumbo, I was just wondering if you would mind play-testing a map of mine for me? It's for starry knights. I'm not submitting it to NUMA but I think it might benefit from a little peer editing...
yah? nah?
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amazing map

and a slow adg as well
4.5 and fav
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