Tunnel Vision
Author | Mitallac |
---|---|
Tags | action author:mitallac playable rated |
Created | 2005-07-02 |
Rating |
3 by 5 people.
|
Map Data | |
Description | Okay you might have a bit of trouble with the end part. the missles come quick so if you can try to use one of the trap doors to block them. |
Comments
Pages: (0)
2005-07-01
p.s.
If you meant the bounce blocks to be like that, then never mind. If you don't really understand what you mean I bothered to make an edited version of your map... If you want to you can replace the current map data with this :P
http://doofusturtlecomics.cjb.cc/tunnel_vision.txt
http://doofusturtlecomics.cjb.cc/tunnel_vision.txt
2005-07-01
Some inconsistencies
In the second room, the bounce block is half a tile too high. Also, I think that you should put both the gauss turret and homing launcher in the same spot, or at least the gauss turret on the left and the homing launcher on the right or vice versa. There's still the one-way problem. There are also some unneeded one ways such as the one on the entrance to the room with the exit switch. The other unnessecary one ways are on the exit to the mine dodge and climb room. You only need ONE, not THREE. Your maps are definitely improving though! C= (This is fun, just some inconsistencies)
Templex
Uh