Slick Mineral
Author | Yahoozy |
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Tags | action author:yahoozy playable rated |
Created | 2015-01-07 |
Last Modified | 2015-01-07 |
Rating |
4 by 8 people.
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Map Data | |
Description | that's one slick mineral |
Other maps by this author
Comments
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2015-01-08
It's perfect as it is.
Great difficulty and aesthetic progression. Thought it was difficult, having died more than a hundred times just getting a completion, but regardless it wasn't frustrating at all. Really tense moments to be had especially towards the end.
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2015-01-07
Completion
I could clean a few more frames at the end, but I don't bother. From a highscorer's perspective I agree with Meta. From a mapper's point of view I am with Sunset. It's ok if a concept stands by itself, but I prefer concepts which are integrated into a bigger and more interesting map.
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2015-01-07
Completely agreed with Meta
This style of map definitely plays into his hands, too. Tiles looks nice; I wonder how a map like this would work with the addition of 6 and 5 tiles to vary the tiles? Collab? :P
2015-01-07
Triple comment please thank you.
Of course, the lack of competitive-possibility is not necessarily a flaw; I probably only bring it up since I am a highscorer. I think that most, especially casual players, will still appreciate the challenge of the map.
2015-01-07
Or
Perhaps if the tunnels were lengthened at the top so that there would be enough room to lure the drone down, get out of the way, and quickly navigate down the tunnel and back up. (These accelerated descents through the tunnels would of course require quite a bit more skill)
2015-01-07
Demo
I do like this map. The difficulty progression is quite nice and the final tunnel to grab the exit switch makes it interesting. The drones are timed well, though I feel... perhaps almost... too... well. The nature of this concept is such that it's not highly competitive, and unfortunately, that little bit of competitiveness is lessened even more because the drones are placed and timed so that once you emerge from one tunnel, you're pretty much guaranteed to be ready to follow another drone down through the next. If the drones were placed in a way that they were going up the tunnels rather than down once you've emerged from the previous, then you could lure the drones back up more quickly and the map might see some more varied competition. As it is now, however, the only real possible point of competition is at the exit tunnel, so I wouldn't expect a wide range of completion times, but rather a "frame war".
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2015-01-07
completion
really tight gameplay, faved
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2015-01-07
i like how it looks
but it could have been a lot more imo
astheoceansblue
You still