Spirit of tetris
Author | panstromek |
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Tags | action author:panstromek beatable medium playable rated |
Created | 2013-09-19 |
Last Modified | 2013-09-19 |
Rating |
3 by 5 people.
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Map Data | |
Description | Another map for both versions. Tell me if it's laggy in v1.4.
v2: www.thewayoftheninja.org/nv2.html?l=12520 |
Other maps by this author
Comments
Pages: (0)
2013-09-20
Wait,
please delete my comments. Them are nosense as usually, I has not even played this map a single time, so, this is a great map!!! 5/5 Keep it up The great stuff mu friend! <3
wowow, another pretty-badly executed hard map compared with a hard map titled MTI!!!
Man, one, there are hard things well executed, greatly executed, averagely executed, and also there are things badly executed, even quite badly executed things. Two, gold in the way, gold as additional challenges and gold sparsed around the map, speedrunning, highscoring gameplays, and different kind of maps and gameplays is a quite long discussion, and I really don't get your comment about it, but I think it is not solid enough. Three, this /is/ uncomfortable at many spots. And four, you certainly need to take a look at some other people maps.
Anyway, that was just the expected reaction from you. It is not a surprise to me, and it is a bit shamelessly. But as I said, it was just what I expected from you as a response to someone who is trying to welcome you and give advices, but I don't mind at all. I am known for creating really hard maps, especially with my the23 and VODKALOVER accounts, but I'm not going to discuss anymore about 'hard maps'. And finally, I didn't said what's wrong in this map because I didn't wanted to. There many ways to teach, many ways to learn, and many ways to talk. I usually like to make other people think with rethorical questions like I did here, and that's why I commented so.
After all, You should even be grateful that someone at least tries to talk to you, given the pretty bad times here in NUMA.
And sorry if this response it's quite negative, perhaps it is my mood today.
Cheers!
Man, one, there are hard things well executed, greatly executed, averagely executed, and also there are things badly executed, even quite badly executed things. Two, gold in the way, gold as additional challenges and gold sparsed around the map, speedrunning, highscoring gameplays, and different kind of maps and gameplays is a quite long discussion, and I really don't get your comment about it, but I think it is not solid enough. Three, this /is/ uncomfortable at many spots. And four, you certainly need to take a look at some other people maps.
Anyway, that was just the expected reaction from you. It is not a surprise to me, and it is a bit shamelessly. But as I said, it was just what I expected from you as a response to someone who is trying to welcome you and give advices, but I don't mind at all. I am known for creating really hard maps, especially with my the23 and VODKALOVER accounts, but I'm not going to discuss anymore about 'hard maps'. And finally, I didn't said what's wrong in this map because I didn't wanted to. There many ways to teach, many ways to learn, and many ways to talk. I usually like to make other people think with rethorical questions like I did here, and that's why I commented so.
After all, You should even be grateful that someone at least tries to talk to you, given the pretty bad times here in NUMA.
And sorry if this response it's quite negative, perhaps it is my mood today.
Cheers!
2013-09-19
not very laggy
at least on my computer, but the loading time is annoying and the difficulty is a bit much.
2013-09-19
I has a few rethorical questions for you,
When you feel better, when you are able to get all the gold in your own map or when not?
What do you like more, a comfortable and fun map to play in which you can improve your own run over and over again, enjoying each repetition, every new attempt, or a map that is not?
What is more rewarding, see how brave and fierce Ninjas compete endlessly for the best run, showing unimagined routes, tricks and outstanding techniques in your own map, or see as nobody plays it?
What do you prefer, become a mapper with a certain quality, or be one that publishes things that really do not matter at all?
Take this as you want, maybe you can see it as something rude, I do not care, I myself know which was the real intention. Simply, if you want, follow my advice. Publish and only make maps which you can complete yourself, enjoy and get all the gold. Over time, you will see the change yourself, and you'll see what I'm talking now.
Still, no exceptions allowed.
What do you like more, a comfortable and fun map to play in which you can improve your own run over and over again, enjoying each repetition, every new attempt, or a map that is not?
What is more rewarding, see how brave and fierce Ninjas compete endlessly for the best run, showing unimagined routes, tricks and outstanding techniques in your own map, or see as nobody plays it?
What do you prefer, become a mapper with a certain quality, or be one that publishes things that really do not matter at all?
Take this as you want, maybe you can see it as something rude, I do not care, I myself know which was the real intention. Simply, if you want, follow my advice. Publish and only make maps which you can complete yourself, enjoy and get all the gold. Over time, you will see the change yourself, and you'll see what I'm talking now.
Still, no exceptions allowed.
2013-09-19
TOP 3 ULTIMATE MAPPING TIPS:
. You just play the map yourself, and if you hit a mine, you remove it (also works for rockets, drones and such).
. If you do not feel comfortable playing the map, think others will not be either.
. And never, [u[never give out a map without getting yourself two full demos, all the gold and speedrun.
No exceptions allowed.
. If you do not feel comfortable playing the map, think others will not be either.
. And never, [u[never give out a map without getting yourself two full demos, all the gold and speedrun.
No exceptions allowed.
Unicorn_Drone