NUMA

Spirit of tetris

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Author panstromek
Tags action author:panstromek beatable medium playable rated
Created 2013-09-19
Last Modified 2013-09-19
Rating
3
by 5 people.
Map Data

Description Another map for both versions. Tell me if it's laggy in v1.4.


v2: www.thewayoftheninja.org/nv2.html?l=12520

Other maps by this author

Thumbnail of the map 'Control the Machine 2' Thumbnail of the map 'Guards protect their secret' Thumbnail of the map 'Little problem' Thumbnail of the map 'Waiting for dangerous bus' Thumbnail of the map 'Dangerous bus (mini version)' Thumbnail of the map 'Fusion'
Control the Machine 2 Guards protect their secret Little problem Waiting for dangerous bus Dangerous bus (mini version) Fusion

Comments

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anyone*

If anyway asks you what ridiculous means, just post a link to this map. :P

and like wtf is this talk about.. D:

Make love not mines.

Man are you serious? I'm confused a bit...

Wait,

please delete my comments. Them are nosense as usually, I has not even played this map a single time, so, this is a great map!!! 5/5 Keep it up The great stuff mu friend! <3

wowow, another pretty-badly executed hard map compared with a hard map titled MTI!!!
Man, one, there are hard things well executed, greatly executed, averagely executed, and also there are things badly executed, even quite badly executed things. Two, gold in the way, gold as additional challenges and gold sparsed around the map, speedrunning, highscoring gameplays, and different kind of maps and gameplays is a quite long discussion, and I really don't get your comment about it, but I think it is not solid enough. Three, this /is/ uncomfortable at many spots. And four, you certainly need to take a look at some other people maps.

Anyway, that was just the expected reaction from you. It is not a surprise to me, and it is a bit shamelessly. But as I said, it was just what I expected from you as a response to someone who is trying to welcome you and give advices, but I don't mind at all. I am known for creating really hard maps, especially with my the23 and VODKALOVER accounts, but I'm not going to discuss anymore about 'hard maps'. And finally, I didn't said what's wrong in this map because I didn't wanted to. There many ways to teach, many ways to learn, and many ways to talk. I usually like to make other people think with rethorical questions like I did here, and that's why I commented so.

After all, You should even be grateful that someone at least tries to talk to you, given the pretty bad times here in NUMA.
And sorry if this response it's quite negative, perhaps it is my mood today.
Cheers!

when you feel better? When you beat map in five minutes or when you must really work hard to beat it? Don't remember how beating 88-4 felt for the first time?

What exactly comfortable means? I enjoyed this map because it was challenging. As long time player I like it. If comfortable means more space for jumping, less mines and less enemies, I don't want it. I want map where you must think about every step and make all elements accurate and perfect to beat full map. I don't like to place gold "on the way". I like to make it as something like reward, bonus for making some extra risky movement. This map is hard to beat and even more harder to beat for all gold. That's my goal. I don't like when highscoring turn into frame hunt. I like when it depends more on gold. When no one wants to play it, okay. Don't do it. I do.

Why don't you just tell me what you don't like on this map? That would helped me more than saying what to do before publishing.

And to be honest I always beat the map before publishing, I just wanted to share this one sooner, because I knew it works and expected that I beat it (and beated it, in v2.0).

not very laggy

at least on my computer, but the loading time is annoying and the difficulty is a bit much.
When you feel better, when you are able to get all the gold in your own map or when not?
What do you like more, a comfortable and fun map to play in which you can improve your own run over and over again, enjoying each repetition, every new attempt, or a map that is not?
What is more rewarding, see how brave and fierce Ninjas compete endlessly for the best run, showing unimagined routes, tricks and outstanding techniques in your own map, or see as nobody plays it?
What do you prefer, become a mapper with a certain quality, or be one that publishes things that really do not matter at all?

Take this as you want, maybe you can see it as something rude, I do not care, I myself know which was the real intention. Simply, if you want, follow my advice. Publish and only make maps which you can complete yourself, enjoy and get all the gold. Over time, you will see the change yourself, and you'll see what I'm talking now.


Still, no exceptions allowed.

I'm just not enough skilled to pass all elements in one run. I tested every part in its context and it works. All gold is nearly impossible for me.
. You just play the map yourself, and if you hit a mine, you remove it (also works for rockets, drones and such).
. If you do not feel comfortable playing the map, think others will not be either.
. And never, [u[never give out a map without getting yourself two full demos, all the gold and speedrun.








No exceptions allowed.

It seems but this was quick work. And I really didn't expect how hard it will be. Still trying to beat it :)

Must've took some time to make that...