07-2 Baubles
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2012-09-12
You've seen this version?
I'm wondering, just because you have not said anything. Also, you have already completed my last map ..? :P
Really slightly editions, it was easy to do. sub1200 agd attached.
Hope you like it, and this represent what i mean.
http://pastebin.com/9uAM2LMU
Hope you like it, and this represent what i mean.
http://pastebin.com/9uAM2LMU
2012-09-11
no problem man ;)
As you can see at my run, when I go to the big circle from the little one, I'm forced to stop my flow and dodge the rocket, that's basically because the top drones timing, I can obviously continue running fast and do the loops fast and in a row, but like this then the top drones and with the rocket are a problem, so i must stop and do the run like i did on my demo. That's what I mean about the timing and the playtest. Especially I was meaning the timind on the left corridors drones, because here on top it's a hardish thing to polish really well out.
But, I'll try to make a whole edited version trying to correct all the timing and flow mistakes. Wait me a bit.. ;)
But, I'll try to make a whole edited version trying to correct all the timing and flow mistakes. Wait me a bit.. ;)
2012-09-11
AGD
Ok, I can deliver some loving advice?
You've been here a while between us, and I think you can be a good mapper. I'll give you some tips on this,,
I like the concept of the drones, but I think it did not run properly at all, I mean the timing, a little more playtest would have been perfect for well timed these drones, now are not so well. Another point to improve, it could have been the intersection between the two circles, not quite fluid here. And some oneways on top to return to the corridors had been helpful, or some trapdoors. Otherwise it's very interesting and somewhat challenging.
I hope you take my advice in the best way. ;) 4
<3
You've been here a while between us, and I think you can be a good mapper. I'll give you some tips on this,,
I like the concept of the drones, but I think it did not run properly at all, I mean the timing, a little more playtest would have been perfect for well timed these drones, now are not so well. Another point to improve, it could have been the intersection between the two circles, not quite fluid here. And some oneways on top to return to the corridors had been helpful, or some trapdoors. Otherwise it's very interesting and somewhat challenging.
I hope you take my advice in the best way. ;) 4
<3
Demo Data |
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2012-09-11
Great map!
It was fun. 4/5. You add maps to your favorites by clicking the "ninja in the square" next to the map title at the header of the page (directly below the NUMA logo).
zoasBE
haha :D thanks!!
Also, I've just answered to you on Forums about the teleporters thing.