NUMA

06-1 Sore Feet?

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Author R3D_N1NJ4
Tags 1 agd author:r3d_n1nj4 episode highscore series unrated
Created 2012-09-08
Last Modified 2013-11-13
Rating 1 more votes required for a rating.
Map Data

Description another high-scorers luck level. this one has lots of jumps in it. enjoy!

Other maps by this author

Thumbnail of the map 'N01 Kentucky Fried Ninja' Thumbnail of the map 'N02 Half a Century' Thumbnail of the map '05-4 Outpost Omega 1' Thumbnail of the map '06-0 Cleansing the Surface' Thumbnail of the map 'N03 Not Your Ordinary Dish Sponge' Thumbnail of the map 'N04 Double Click'
N01 Kentucky Fried Ninja N02 Half a Century 05-4 Outpost Omega 1 06-0 Cleansing the Surface N03 Not Your Ordinary Dish Sponge N04 Double Click

Comments

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thanks

and how did you find this map? i made it a month ago

AGD

I really like this map. 5/5
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AGD

You have certainly improved in core gameplay. Just the tiles need a bit of work. 3.5/5^
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Strategic jumps

very nice.

Ugh...

Best I can get is 86.0f... For now ;)
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...

...faster Speed run...

...its not luck and it wasnt maxed and still isnt :P...
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Wow!

Nice speed run Harveyy! Challenge accepted (however I think your run is maxed).

...

...faster AGD that could still be cleaned up a bunch...
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oh, sorry

what do you mean by pay the fees though?
like give credit?
Also, I see that you sign the maps in a very similar way to me. I think you should pay the fees for this idea I had for over two years ago and be the first to do so in all my maps ... :P :P

ok, thanks zoas

now that i think about it i understand now

then reading what your doing, I know what's wrong and because you get NaN'd objects.. It's because you put the map data in the text box for that to a second or third time, this is not the error, the error is that after putting the map data there, you give to load (L) the map with the cursor still in the box, and this is what causes the error and therefore the NaN. To prevent this and stop this from happening, you simply must click outside the text box with your mouse so that the cursor is no longer there, before pressing the L button to load the map. That's all.
Also, as advice try to playtest your maps in Ned at the same time while you create the map, is actually much better.. ;)

SR

Luck
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thanks blue pretzel

cos i never make my maps in nreality (i probably should from now on) i never test my levels while im making them, i always put them in my userlevels text, play them, and if they dont work i just copy the data back into the Ned text box and edit it. i always get the NaN'd objects when i do that.

Sub 100

Speed run.
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When you're making a level or copying level data, make sure you don't accidentally add a 'P' or 'R' or something to the end of the data. It's what causes NaNing (not a number), and 'breaks' objects.
I used to do it all the time, when playtesting and resetting level data.

AGD

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