Game time
This map was featured on 2013-04-14
Simplicity is not a small task, in fact it's a pretty huge one. Which is possibly why the the last two syllables of the word are synonym for metropolis.
Let's backtrack: anyone can simplify - 'less is more' isn't difficult by default if you consider it plainly - but getting it right is a labour sprawling and complex, the capital rather than the minor.
The kick is that some make it seem so effortless, but even the coolest breezes and easiest smiles were built on myriad variables, when everything was just right...
— astheoceansblue
Other maps by this author
Comments
Pages: (0)
2013-04-15
Thanks ska :)
I mean my route was pretty decent, but I have this OCD where I need my runs to be very smooth. The run I originally posted was full of trips and whatnot. This AGD is a lot smoother and it paid off.
Demo Data |
---|
2013-04-15
swipenet,
your run was by no means sloppy... at any rate, I chipped a couple of frames off your agd.
Demo Data |
---|
2013-04-15
Lol
I don't really see it, I suppose it's a good example of simplicity but by no means the best.
2013-04-14
I see your point
Yes, it's entertaining and worth the attention. I love simplistic maps, but I still don't consider this to be anything too special, even if the comments below may be enough evidence to show that I may be the only one with this opinion - haha.
Demo Data |
---|
2013-04-14
"unique"
Is not the only qualifier. Making a map like this that isn't boring is difficult. It's very worthy of attention.
2013-04-14
Very overrated
It's fun to play and the enemy placement is spot on too, but this map is not what I'd call unique! However, it probably is worth the feature - classic metanet-style maps are always fun to go back to.
2013-04-14
wish i had made this map
perfect enemy placement.
2013-04-14
agd
easily improvable, but I guess I have to set the bar someowhere...
Solid map, good feature.
Solid map, good feature.
Demo Data |
---|
2013-04-14
Slow Completion
This map is amazing! I loved the tileset. The gold was awesome-placed! The exit switch room was pretty good! The zap drone in there was awesome! It just needed some gold. Also, the exit door was a bit misplaced. Keep it up, dude! 4aved.
Demo Data |
---|
2011-03-16
speed
1118 frames
NReality
NReality
Demo Data |
---|
2011-03-07
Your avatar looks very familiar
cant say from were.
2011-03-06
PS
I'm not a fan of gold right next to mines for the most part, but it works here imo.
2011-03-06
Oh man
playing with flu is not good...
I completely disagree with mahi, the open space is what makes this good imo /especially/ the use in the rocket room.
Nice map, the only let down for me was the thwump at the end, it felt very awkward compared to the ease of the rest.
I completely disagree with mahi, the open space is what makes this good imo /especially/ the use in the rocket room.
Nice map, the only let down for me was the thwump at the end, it felt very awkward compared to the ease of the rest.
Demo Data |
---|
2011-03-06
better than usual
there's still that unsexy open space, particularly in the rocket and door-switch rooms. also that mine right next to the very top gold is bad. remove it. otherwise, a noticeable improvement in enemies, still not perfect, but better.
2011-03-06
This is experimenting for you?
Hahahahaha, we have very different definitions. XD
2011-03-06
Experiment with gold.
:V
Mohit_Ghune
nice map!
speedrun