62-4 Plasma
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2011-02-12
already commented
already commented
already commented
already commented
2011-02-10
Blackson has a great point.
I still really enjoyed playing it though. Perfect difficulty and had a nice adventurous feel to it. I see it being a main contender for numacon. 4/5.
2011-02-09
I didn't like it, here's why:
All of the gold clumps had a segment that followed the sights of the laser. The only way to get these without dying from the laser was to let it see you, and quickly grab the gold during the lag between the laser firing and it seeing you again. This isn't too bad normally, but every single gold clump required this. It created a very stop/start environment which grew old.
2011-02-09
very slow agd-1
11111
Demo Data |
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http://pastebin.com/uMTZxJiu
I removed a ton of objects. The launchpads went for being distracting and now the exit chute is nicely inaccessible. The oneway above gauss went because it is kind of alone in there and there is no need now that the gold is not hard anymore.
The lone oneway above the player went because the exit chute was easily accessible without it and it now makes for a little puzzlish moment.
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But I'm still afraid your job isnt showing here,so you shall decide do we publish your final cut or mine.
I removed a ton of objects. The launchpads went for being distracting and now the exit chute is nicely inaccessible. The oneway above gauss went because it is kind of alone in there and there is no need now that the gold is not hard anymore.
The lone oneway above the player went because the exit chute was easily accessible without it and it now makes for a little puzzlish moment.
---
But I'm still afraid your job isnt showing here,so you shall decide do we publish your final cut or mine.
2011-02-09
Really nice.
I see no flaws. :D
rozer
heh,