NUMA

Balls to the Walls

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Author squibbles
Tags author:squibbles projectrace race rated
Created 2010-12-15
Last Modified 2010-12-15
Rating
3
by 6 people.
Map Data

Description What? squibbles made a race? O____o

Kind of a new thuing for me, but it turned out alright. It's a little...different.

Other maps by this author

Thumbnail of the map 'I Hit The Evelator Call Button <3' Thumbnail of the map 'Self-Portrait' Thumbnail of the map '04-1 These Bermuda Triangles With a Vengance and a Latte' Thumbnail of the map ':/' Thumbnail of the map 'O_______o' Thumbnail of the map 'A choice...'
I Hit The Evelator Call Button <3 Self-Portrait 04-1 These Bermuda Triangles With a Vengance and a Latte :/ O_______o A choice...

Comments

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yo

up for some music tradan? hit me up on IRC or the forums yo

AGD.

Cool things in here... But it was way too 'pathed' and the speed was decreased too many times. But good nonetheless. :)
Demo Data

Its fun.

4/5 and faved

Bad race. You are constantly slowed down so there is no enjoyable flow. It looks below average.
2/5

Agd (Fbf)

I love the idea with launchpads and 4 tiles this give an experimental style to the map. Also love the mines.
5aved.
Demo Data

AGD

Since it was apparently not too evident. :S
Demo Data

not too shabby

:p

agreed with monk

disagreed with iban


otherwise, sweet map

AGD-1

I still don't really like that first rocket, and there is a peice of gold that i miss when i nail the flow. Those are my only two things besides what i already told you in PM.
Demo Data

AGD

Pretty good stuff. I disagree with iban about the launchpads, I actually think they were not too bad here. The 4-tiles didn't really do much for me though, I think they damaged flow rather than helped it. 4/5, good first race.
Demo Data

agd

Neat race, I like it, but I'll give a few pointers too (even if you are competition) ;)

First launchpads can work really well in a race, but here they are used a bit too often. Keep the flow steady in direction with no sudden changes with launchpads. Launchpads should be hit after a kind of longer jump so the player can prepare for the change in direction. However it isn't a solid rule and launchpads can be used perfectly in many races, but for starting racers it is best to try to stay away from them as much as possible.

Squeezes are something that rarely works in races, but I think you nailed it here. While the jump after is difficult to nail, the squeeze itself does not remove much speed nor put the ninja at a bad position. Good job ;)

Tiles that cause sharp turns can be used effectively IF they do not cause speed to decrease. Here there are many sharp turns, such as the turn right after the second to last clump of gold. Make sure all turns do not decrease the speed of the ninja.
Demo Data
cause I can't realy compleate it
but it looks delicious :)
This is like, you know...for a competition and everything. I gotta be better than everyone. Let's make it so.