Balls to the Walls
Author | squibbles |
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Tags | author:squibbles projectrace race rated |
Created | 2010-12-15 |
Last Modified | 2010-12-15 |
Rating |
3 by 6 people.
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Map Data | |
Description | What? squibbles made a race? O____o
Kind of a new thuing for me, but it turned out alright. It's a little...different. |
Other maps by this author
Comments
Pages: (0)
2010-12-25
AGD.
Cool things in here... But it was way too 'pathed' and the speed was decreased too many times. But good nonetheless. :)
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2010-12-21
The original review was 105 words long.
:o
2010-12-16
Agd (Fbf)
I love the idea with launchpads and 4 tiles this give an experimental style to the map. Also love the mines.
5aved.
5aved.
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2010-12-15
not too shabby
:p
2010-12-15
agreed with monk
disagreed with iban
otherwise, sweet map
otherwise, sweet map
2010-12-15
AGD-1
I still don't really like that first rocket, and there is a peice of gold that i miss when i nail the flow. Those are my only two things besides what i already told you in PM.
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2010-12-15
AGD
Pretty good stuff. I disagree with iban about the launchpads, I actually think they were not too bad here. The 4-tiles didn't really do much for me though, I think they damaged flow rather than helped it. 4/5, good first race.
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2010-12-15
agd
Neat race, I like it, but I'll give a few pointers too (even if you are competition) ;)
First launchpads can work really well in a race, but here they are used a bit too often. Keep the flow steady in direction with no sudden changes with launchpads. Launchpads should be hit after a kind of longer jump so the player can prepare for the change in direction. However it isn't a solid rule and launchpads can be used perfectly in many races, but for starting racers it is best to try to stay away from them as much as possible.
Squeezes are something that rarely works in races, but I think you nailed it here. While the jump after is difficult to nail, the squeeze itself does not remove much speed nor put the ninja at a bad position. Good job ;)
Tiles that cause sharp turns can be used effectively IF they do not cause speed to decrease. Here there are many sharp turns, such as the turn right after the second to last clump of gold. Make sure all turns do not decrease the speed of the ninja.
First launchpads can work really well in a race, but here they are used a bit too often. Keep the flow steady in direction with no sudden changes with launchpads. Launchpads should be hit after a kind of longer jump so the player can prepare for the change in direction. However it isn't a solid rule and launchpads can be used perfectly in many races, but for starting racers it is best to try to stay away from them as much as possible.
Squeezes are something that rarely works in races, but I think you nailed it here. While the jump after is difficult to nail, the squeeze itself does not remove much speed nor put the ninja at a bad position. Good job ;)
Tiles that cause sharp turns can be used effectively IF they do not cause speed to decrease. Here there are many sharp turns, such as the turn right after the second to last clump of gold. Make sure all turns do not decrease the speed of the ninja.
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2010-12-15
would love to see a demo
cause I can't realy compleate it
but it looks delicious :)
but it looks delicious :)
PALEMOON
yo