What We Found in the Ruins
Author | BluePretzel |
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Tags | adventure author:bluepretzel eerie ghosty hard rated ruins |
Created | 2010-07-12 |
Last Modified | 2010-07-12 |
Rating |
4 by 5 people.
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Map Data | |
Description | Last entry to Ghosty. I am awesomely proud of this map; I think it may be my best one in some time. Maybe my best ever. Have a go! |
Other maps by this author
Comments
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2010-07-17
I Miss this Place
Horrific AGD.
Demo Data |
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2010-07-13
Oh, I played this earlier.
No demo, it's just really fun. Also, you make good trees.
2010-07-12
i just watched ur demo
before i watched it, i imagined a path and where the trapdoor was, and it was comepletly the same in ur demo
2010-07-12
Bluepretzel
I really LOVE the squeeze at the end
2010-07-12
Here's another take.
It's very crowded, and makes the mines annoying. The minejumper element is there, but with not much effort, You can pass it easily. Basically, I don't like jumps that involve mostly luck to pass it - such as the one in the demo. There is too much trial and error involved with the switches and such. Some mines seem there for no particular reason and seem randomly placed, so when you trip up, You go like - WHY DIDN'T I MISS THAT F***ING MINE!!! That's my take at least.
Demo Data |
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2010-07-12
your palm tree isn't too shabby either
:3
2010-07-12
take out some mines
make it less cramped, make it a bit shorter, and you're good to go. 3
2010-07-12
Invalid and sunset pretty much summed it up.
There are some good mechanics here, but this still feels like it needs quite a bit of work. The overbearing crampedness doesn't really help. Good atmosphere though.
2010-07-12
the mines
made me feel too cramped, and made it hard for me to get free movement without getting blown to bits
2010-07-12
very innovative
mmm very cool.
capnshazmo
I Might Be