96-2 Different Styles
Author | Chrdrenkmann |
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Tags | 501st author:chrdrenkmann episode playable rated series |
Created | 2010-02-04 |
Last Modified | 2010-02-04 |
Rating |
4 by 6 people.
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Map Data | |
Description | After some criticism on my 500th map I've tried out something new.
Tell me what you think - especially for the tileset and atmosphere. ;D |
Other maps by this author
Comments
Pages: (0)
2010-02-05
It was a lot of help
thanks but i cant be bothered to change but I definately will change the mouth its way to big haha fat lips
2010-02-05
tiaja.. :D
jetzt hast du 2 ratings mehr.. :D
ja.. mittlerweile hab ich sogar abgestimmt.. ;)
bitte :D xD
ja.. mittlerweile hab ich sogar abgestimmt.. ;)
bitte :D xD
2010-02-04
In addition to what i said earlier
I want to see you commenting more frequently on other people's maps. You learn more than you realise.
2010-02-04
Ich finds gut
Nur mag ich die bounceblocks und die minen am key nicht.
Ansonsten mag ich diesen styl von dir :)
Ansonsten mag ich diesen styl von dir :)
2010-02-04
Slow AGD
Well, I think that you had a couple of nice mechanics in the map. Though I think that in an open-plan map like this one, you need to include a more apparant theme.
A map's quality really improves when it established a theme. So try to get the tiles to match the objects.
I find it hard to describe theme without using a few examples, so here they are:
A spiky, chaotic map with chainguns
A smooth, curvy map with guasses
A futuristic, minimal map with floorguards and drones.
A spooky, adventurous map with thwumps and mines.
You see?
A map's quality really improves when it established a theme. So try to get the tiles to match the objects.
I find it hard to describe theme without using a few examples, so here they are:
A spiky, chaotic map with chainguns
A smooth, curvy map with guasses
A futuristic, minimal map with floorguards and drones.
A spooky, adventurous map with thwumps and mines.
You see?
Demo Data |
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