Pushover
Author | Fraxtil |
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Tags | action author:fraxtil featured life247 playable pushover rated |
Created | 2010-01-06 |
Last Modified | 2014-08-30 |
Rating |
4 by 24 people.
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Map Data | |
Description | My first map in over half a year! Credit goes to Life247 for assisting me with parts of the level design. Tileset is my own [nmaps.net] from nearly two years ago. |
This map was featured on 2010-01-18
Pushover by Fraxtil is a unique map in all regards. The gameplay is definitely old school, featuring a room by room progression, each with its own challenge. But in every part, the attention to detail and the thoughtful design reveal its modern grounding. The way in which forgotten enemies threaten the player in new sections to keep them on their toes is a great mechanic, one that is utilized to the fullest in this map. — toasters
Comments
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2010-02-18
But yea
its been awhile since I've enjoyed a long map. faved.
2010-02-18
niiiyseee
4 fo gameplay
2010-02-16
DEMO
WOW! I find this style so like my own! Well... the room-to-room part of it anyway. the aestetics are quite different. 4/5, I would like to thank you for helping me figure out how to describe my style.
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2010-01-31
*yawn*
i really think we sould all think of very "abstract" maps now, or something very unique. because this kind of map is sooooooo boring and ordinary.
2010-01-20
lazy AGD
it's uh. eh. alright. i like the confusingness of it and length of it but. yeah. the two previous comments sum it up a bit.
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2010-01-19
really boring.
laser was the worst part.
yawn./
yawn./
2010-01-18
Meh.
Ordinary theme, ordinary gameplay, ordinary progression. The only thing that was not ordinary is that all these was executed a little puzzlish in this map. 3.5, rounded down.
2010-01-18
Well, I wasn't a fan
The laser had nice reach though
2010-01-08
AGD-4 as well.
This is really neat. It's got those old school vibes with the design and the looks, but the play is really refined. Great map.
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2010-01-07
AGD.
Nice map here. I like how you span it out with the use of one-ways. The enemies were also put to good use, thus making an all-gold a challenge. My favourite part was climbing up that room with the floorguards. My only concern was that some enemies were a bit herd to get past, like that rocket and how it sometimes got you in the floorguard place. Other than that, very nicely done.
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2010-01-07
What happend to Gforce?
2010-01-07
.
one of the only things that bugs me is the guass IN the oneway. other than that great. welcome back.
2010-01-06
FROM SHIRTMEN TO FRAXTIL:
HI
2010-01-06
oops
accidentally rated it a 5 XD
2010-01-06
welcome back.
Pretty good for a comeback XD
I like how you positioned the drones. Good timing, and everything. 4/5
I like how you positioned the drones. Good timing, and everything. 4/5
Gioum
wtf people?