NUMA

Breakneck Vipor

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Author Erik-Player
Tags action author:erik-player breakneck collab gtm rated vipor
Created 2010-01-05
Last Modified 2010-01-05
Rating
4
by 13 people.
Map Data

Description GTM and I collaborated. This was the end result.

Other maps by this author

Thumbnail of the map 'Annihilation Process' Thumbnail of the map 'Such a Gift' Thumbnail of the map 'Exhibit Due North' Thumbnail of the map 'Drone Park' Thumbnail of the map 'why did i name this map that' Thumbnail of the map 'Metropolis of Destruction: Petrofect Deep Sea Mining Islands'
Annihilation Process Such a Gift Exhibit Due North Drone Park why did i name this map that Metropolis of Destruction: Petrofect Deep Sea Mining Islands

Comments

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4/5

nice map.

hot

.
But the drones don't always seem to be good enemies. I think it'd be better without them being chase drones.

Love this. 5 + completion demo
Demo Data
This is just so fun. 5aved again. I guess my taste in mapping is different than others.
Demo Data
The beginning is more annoying then fun witht he seekers, and a lot of the gold is awkward to get imo. Both Gauss sections are cool tho. And the tileset looks nice. overall a 3.5..but I think it's worthy enough to round up.

Oh, hello!

Thanks!

Thanks you, guys.

I truly appreciate it, and I bet Gtm does too. :)
I did more of a T. I was to busy having fun, and the only thing I worried about was that the map was going to end soon. And it did. :(
I think I'm somewhere in the middle between Aldaric and ChrisE. The seeker section is great, and I like the chaingun placement. In fact, the individual sections are well handled; what I don't like is the forced figure of 8 structure: it makes it so long-winded that I felt the map had outstayed its welcome. Certainly going through the drone section again is very annoying, despite how neatly the chaingun links up with it. I'm glad I got this first try, because I don't think I would have had the patience to go through it again.
Demo Data

AGD

Also, lovely aesthetics.
Demo Data
The beginning instantly charmed me. What you have achieved here in this map, is a level of difficulty that few can pull off. A difficulty level, where I need a path to beat the map consistently. I love finding a path, and tricking the cg while collecting all the gold, was a fun path to figure out. The seeker drones were a very interesting mechanic, and melded perfectly with the cg. After you pass the cg, it seems like it will never bother you again, and for the most part it doesn't. Then, right as you are easily dodging that rocket and running toward the door, a heavy rain of bullets falls upon your head, and you die. AGD Death 5aved
Demo Data

about the E-tile

its meant to say much more enjoyable. sorry. >.<

Well...

This isn't fun for me.

The chaingun at the start is damn annoying, and the seeker drones don't really help the situation. I found that moving the chaingun, so that it circled the lone E-tile.

Secondly, that top right switch is awkward to get. It is possible without the trapdoor, but getting it is too long-winded in my opinion. I removed the one-way and trapdoor in my edit, and I preferred this version, as you can follow the map in a circle, instead of a figure-8.

I really enjoyed the rocket and gauss sections though. So well done in that respect.

I can't believe I wrote constructive criticism. wow. what a feeling.