Breakneck Vipor
Author | Erik-Player |
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Tags | action author:erik-player breakneck collab gtm rated vipor |
Created | 2010-01-05 |
Last Modified | 2010-01-05 |
Rating |
4 by 13 people.
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Map Data | |
Description | GTM and I collaborated. This was the end result. |
Other maps by this author
Comments
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2011-01-29
I have no idea what I was talking about.
This is great.
2010-03-23
4/5
nice map.
2010-01-05
hot
.
2010-01-05
I like the beginning of it
But the drones don't always seem to be good enemies. I think it'd be better without them being chase drones.
2010-01-05
You can also cheat it like this
This is just so fun. 5aved again. I guess my taste in mapping is different than others.
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2010-01-05
Im sorry but I kinda agree with Chris
The beginning is more annoying then fun witht he seekers, and a lot of the gold is awkward to get imo. Both Gauss sections are cool tho. And the tileset looks nice. overall a 3.5..but I think it's worthy enough to round up.
2010-01-05
Oh, hello!
Thanks!
2010-01-05
You don't have to do a figure 8
I did more of a T. I was to busy having fun, and the only thing I worried about was that the map was going to end soon. And it did. :(
2010-01-05
Very hesitant and cautious AGD
I think I'm somewhere in the middle between Aldaric and ChrisE. The seeker section is great, and I like the chaingun placement. In fact, the individual sections are well handled; what I don't like is the forced figure of 8 structure: it makes it so long-winded that I felt the map had outstayed its welcome. Certainly going through the drone section again is very annoying, despite how neatly the chaingun links up with it. I'm glad I got this first try, because I don't think I would have had the patience to go through it again.
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2010-01-05
Most fun I have had in a long time.
:)
2010-01-05
I completely disagree with ChrisE
The beginning instantly charmed me. What you have achieved here in this map, is a level of difficulty that few can pull off. A difficulty level, where I need a path to beat the map consistently. I love finding a path, and tricking the cg while collecting all the gold, was a fun path to figure out. The seeker drones were a very interesting mechanic, and melded perfectly with the cg. After you pass the cg, it seems like it will never bother you again, and for the most part it doesn't. Then, right as you are easily dodging that rocket and running toward the door, a heavy rain of bullets falls upon your head, and you die. AGD Death 5aved
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2010-01-05
about the E-tile
its meant to say much more enjoyable. sorry. >.<
2010-01-05
Well...
This isn't fun for me.
The chaingun at the start is damn annoying, and the seeker drones don't really help the situation. I found that moving the chaingun, so that it circled the lone E-tile.
Secondly, that top right switch is awkward to get. It is possible without the trapdoor, but getting it is too long-winded in my opinion. I removed the one-way and trapdoor in my edit, and I preferred this version, as you can follow the map in a circle, instead of a figure-8.
I really enjoyed the rocket and gauss sections though. So well done in that respect.
I can't believe I wrote constructive criticism. wow. what a feeling.
The chaingun at the start is damn annoying, and the seeker drones don't really help the situation. I found that moving the chaingun, so that it circled the lone E-tile.
Secondly, that top right switch is awkward to get. It is possible without the trapdoor, but getting it is too long-winded in my opinion. I removed the one-way and trapdoor in my edit, and I preferred this version, as you can follow the map in a circle, instead of a figure-8.
I really enjoyed the rocket and gauss sections though. So well done in that respect.
I can't believe I wrote constructive criticism. wow. what a feeling.
artistolipto
well its a great map