Dr. Seuss's Center for the Mentally Awesome
Author | RadiumFalcon |
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Tags | abstract action author:radiumfalcon rated |
Created | 2009-07-21 |
Last Modified | 2009-07-21 |
Rating |
4 by 9 people.
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Map Data | |
Description |
Other maps by this author
Comments
Pages: (0)
2009-07-25
First try AGD.
Enemies are ineffective. Unimaginative gold placement and awkward mine placement near that switch with bounceblocks kind of spoiled it.
Demo Data |
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2009-07-23
do not talk to me like that
we are enemies for a reason, y'know
2009-07-23
cool tiles
although getting into that gold room was cool, it looked ugly
2009-07-22
I like the different tiles
and how you hold the door open for the drone at the start.
I did find the bounceblock part a bit annoying though.
4aved
I did find the bounceblock part a bit annoying though.
4aved
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2009-07-22
meh
s'alright
2009-07-22
Once again
I appreciate the thank-you as much as you would expect, but I really got my hopes up for seeing another voice talk about my map, which hasn't happened in a while since I've started this map-making break. I'm glad you did afterward, though (although I disagree on your criticism, I respect and consider it), thank you :)
so yes, really. But lets say that you hadn't commented on my map: I would've been more than happy of a thank-you from a comment on this map, or from a PM on the forums.
so yes, really. But lets say that you hadn't commented on my map: I would've been more than happy of a thank-you from a comment on this map, or from a PM on the forums.
2009-07-22
Really techno?
Really?
but you got me all excited when I saw "1 maps with unread comments" at the top of my screen. I would advise against the thank-you comments.
2009-07-22
The tiles were different than your usual
But still very...'you'. It had the same feel, but with a great little twist using 8/4 tiles. I think your best tileset yet?
Gameplay felt a little empty at times, and the bottom gold seemed messy. I did like the upper left placement however. A gauss or rocket in the center would have done miracles for this map's gameplay.
Gameplay felt a little empty at times, and the bottom gold seemed messy. I did like the upper left placement however. A gauss or rocket in the center would have done miracles for this map's gameplay.
2009-07-22
well
i can't put my finger on it. the gold was messy, the curvature of the tiles was a little boggling...
the enemies weren't too effective. i just didn't /want/ to play it after the first few times. i'm sorry i'm not more help when it comes to your maps--they just rub me the wrong way.
the enemies weren't too effective. i just didn't /want/ to play it after the first few times. i'm sorry i'm not more help when it comes to your maps--they just rub me the wrong way.
2009-07-22
How is the collab going
?
2009-07-22
It's maps like these
that make my confidence in my full potential as a map-maker appear less than infinite to me...
not that I'm trying to put you down, no, no, no! A few technical flaws I could find here really don't diminish the awesomeness of this map at all. It's as good as flawless, so 4.5/5 to 5
not that I'm trying to put you down, no, no, no! A few technical flaws I could find here really don't diminish the awesomeness of this map at all. It's as good as flawless, so 4.5/5 to 5
2009-07-22
quite magnificently
.
2009-07-21
ew
sorry :(
2009-07-21
the aesthetics here
were grand and magnificently.
rule
Great, thanks :)