NUMA

Forever In Terror

Thumbnail of the map 'Forever In Terror'

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Author RadiumFalcon
Tags action author:radiumfalcon rated tryingsomethingnew
Created 2009-07-09
Last Modified 2009-07-21
Rating
4
by 11 people.
Map Data

Description

Other maps by this author

Thumbnail of the map 'bask ROT' Thumbnail of the map 'Orgasmic Muffin Baking Session' Thumbnail of the map 'Tropics' Thumbnail of the map 'conspiracy RAVE' Thumbnail of the map 'put the sweets in the cupboard' Thumbnail of the map 'hold your breath'
bask ROT Orgasmic Muffin Baking Session Tropics conspiracy RAVE put the sweets in the cupboard hold your breath

Comments

Pages: (0)

I have come ideas I'd like to try :3
The bottom right part was also very nice.
4

agd

I like all of your maps.
I doubt I've played them all.
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...WHORE

THAT WAS QUICK...

THANKS FOR THE COMMENTS!!!

i love seeing 'you have one map with unread comments'

:)

QUIT SPAMMING MY COLLABS

YOU SUCK

HOW THE FUCK DO YOU HAVE TWO FEATURES

AGD-1.

I especially like the first switch and the first gold.
The rest is good too.
4 because some parts on the right got a bit irritating after a while.
P.S. romaniac's comment nicely sums up my thoughts.
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I'll be sure to like every map you make from now on, even if, like most, I feel they're absolutely contrived and subpar. Don't you hate it when you post something to a website which has its foundation in offering up your work to other peoples' criticism, people /actually/ criticize your work? It's absolutely ridiculous.
the only thing I didn't get was the seemingly erratic gold placement. I loved the chaingun, it fitted the map perfectly and it became a real menace toward the end if you try get the right gold lots.
5aved
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<3 Ad

;-;

the reason being ; the whole map seemed to be more of a highscoring type of flowing map, then the chaingun in the open space made you have to slow down and think about dodging it rather than having a quick run.

the gold was placed without much thought it seemed like.
it just seemed like every other one of your maps...

3/5

what eganic said

is correct. all of your maps look the same.
Most of your maps are cool and special gameplay-wise, on the other hand, most of your maps dont stand out to me because they all seem to have THE SAME GOSH DARN THUMBNAIL YARARGHRHARFFRAHGHDFSADFDF.

I recommend doing something with a big fancy-shmancy tileset instead of just a bunch of cool looking strands of tiles that you use as platforms and walls. My most recent map, for example, has a big, noticeable, unique thumbnail appearance. This attracts an audience.
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HAHAHAHA

Ad :3

AGD

Your maps are good. But a map cant be liked by everyone. I would know, i am a cat.

Silly catface.
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but this one didn't really do it for me

chain was well used, tiles were alright, too much open space imo, more could have went into the making of this map. 3.5^
secondly, I like this map a lot
things just kept popping up that I'd never seen before every time I played it... I missed the uppermost gold, lower switch, and missed a faster route all on different occasions.

i leik ur mpas

That's why I asked you to collab.

People

do like your maps, mostly. They're just not appealing to everyone.

Nice map.

More open. 4

;-;

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