Comments on "The Incredible, Edible, Teleporting DDA!"
Pages: (1) [ 1 ]
2009-07-12
Nice use of teleporters,
but the DDA in itself wasn't that brilliant. Sure there were some pretty neat close calls but the actual concept just didn't appeal. Too much launchpads made it look kinda ugly.
Still 3/5, though.
Still 3/5, though.
2009-07-12
I hate DDAs
But at least you made a decent attempt at making it look nice.
2009-07-12
nice
i dont even understand the map but still 5/5
2009-07-12
Oh dear,
If this had been subbed before about a year ago you wouldn't have gotten the overwhelmingly positive response you have...it is really very poor in DDA terms, a good effort, but not very interesting in the end.
2009-07-12
oh my god
that was amazing. Granted it was a tad hard to follow the ninja :P but it was an amazing concept with many close calls...if they had higher ratings than 5 I would give it but there is only a 5 so 5/5 faved
2009-07-12
Hmm
Some varied propulsion would have been nice, but the use of small and large rooms and a decent tileset makes it quite fun to watch.
4
4
2009-07-12
I like the idea
of teleports and tilesets in a dda, but I found it difficult to follow the player character around.
3.5^/5
3.5^/5
2009-07-12
5
this is so great. The tileset is cool which is rare for a DDA, also the zap drones were awesome here. great rocket work and thwump work, and of course teleporter work. yea... 5, hands down.
2009-07-12
thats cool
:]
2009-07-12
Interesting
It's nice to see a DDA with a nice tileset.
shortshift
Cool