Rise Up Against Square DDAs
Author | the_happy_taco |
---|---|
Tags | author:the_happy_taco dda rated |
Created | 2009-04-22 |
Last Modified | 2009-04-22 |
Rating |
4 by 7 people.
|
Map Data | |
Description | what else is needed
RCE or at least just look at it |
Other maps by this author
Comments
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2009-05-03
Nice
nice nice 4/5
2009-04-24
There were some very nice close calls.
I don't find trapdoor DDAs or gold delay bad. I really like trapdoor KRADDAs. fishbone made one of those... It was cool.
2009-04-22
There wasn't that much gold delay...
Most of the gold is used for the bounceblock propulsion.
How are trapdoor maps boring? (How are they any different from other DDAs, if you do them well?) I personally don't use bounceblock propulsion as much as trapdoor propulsion (except in 2760 Frames of Insanity) because it involves more objects (and thus takes longer to load and causes more lag) and it takes more space, but it is very useful.
How are trapdoor maps boring? (How are they any different from other DDAs, if you do them well?) I personally don't use bounceblock propulsion as much as trapdoor propulsion (except in 2760 Frames of Insanity) because it involves more objects (and thus takes longer to load and causes more lag) and it takes more space, but it is very useful.
2009-04-22
too much gold delay
2009-04-22
I looked it
and I saw that it was good.
Would have been nice if the rockets were kept alive but the bots were good and lots going on so it didn't get boring
Would have been nice if the rockets were kept alive but the bots were good and lots going on so it didn't get boring
2009-04-22
Yeah,Screw You.(Jk)
I Can't Make a ninja move a centimeter on the program.
(Unless using arrows)
(Unless using arrows)
-LordOfPeanuts-
pulk not push