Intro.
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2009-04-13
Difficult and satisfying when you win.
I found it very hard to get out of the first area, and didn't want to try and get the gold near the end just in case I'd have to start again.
However, it reminds me of levels that develop your skills so I won't rate down because I wasn't jumping the right way.
It feels like a good challenge as the tiles are difficult.
I suggest adding a bounce block between the two columns of gold above the ninja's head, so that when you get the lower gold you then jump off the bounce block to the higher column. It could have a mine under it to keep the area a challenge.
4/5
However, it reminds me of levels that develop your skills so I won't rate down because I wasn't jumping the right way.
It feels like a good challenge as the tiles are difficult.
I suggest adding a bounce block between the two columns of gold above the ninja's head, so that when you get the lower gold you then jump off the bounce block to the higher column. It could have a mine under it to keep the area a challenge.
4/5
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2009-04-12
Kinda frustrating.
But there were some nicely placed items.
2009-04-09
Actually pretty fun.
Unorthodox flow, but some nicely placed items.
I would have liked the decent gameplay to be accompanied by a nice looking map, and mainly tileset, so that detracted a little from the whole thing.
3/5 ; it was good enough to make me replay it a few times. Good map.
I would have liked the decent gameplay to be accompanied by a nice looking map, and mainly tileset, so that detracted a little from the whole thing.
3/5 ; it was good enough to make me replay it a few times. Good map.
Demo Data |
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2009-04-08
I liked the old description.
Map, not so much. 3
ShipRelation_
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