descent
Author | apse |
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Tags | action author:apse experimental playable rated |
Created | 2009-02-12 |
Last Modified | 2009-02-12 |
Rating |
4 by 14 people.
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Map Data | |
Description | experimental.
RCE!!! |
Comments
Pages: (0)
2009-02-12
THIS IS FASTEST I CAN GET
:/
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2009-02-12
The general concept is there
But if could have been implemented much better.
2009-02-12
meh...its good but..
it looks like you forgot to finish the bottom right tiles properly. otherwise it okay and the gameplay is good. 2.5
2009-02-12
dfs
very fun map, great work
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2009-02-12
Omg how did I die here >.<
The strange thing: last night I started working on a map with this exact same concept (masses of lasers shooting through gaps in tiles from both top and bottom) o_O Great gameplay, but it looked horrible (which is unusual from you; you usually have good-looking maps). 2.5, but definitely rounded up
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I haven't played it yet (it's morning for me, and I have to start doing some work), but looking at the thumbnail, I agree with chume; imo, as a general rule, adding extra enemies for aesthetics only works if there are other enemies of the same type that actually affect the gameplay. I'll come back to this later.
2009-02-12
i meant
aesthetics I know they are there for aesthetics so I was saying I didn't think they work aesthetically on this particular map though on occasions they have worked on other maps. for clarification porpoises =)
2009-02-12
well done.
slowest agd ever.
i agree with you on the "not spam", this was well done. from the thumb though, the only reason i'm playing this is you made it, and you made it well. i seem to have been shot through tiles a few times though.
i agree with you on the "not spam", this was well done. from the thumb though, the only reason i'm playing this is you made it, and you made it well. i seem to have been shot through tiles a few times though.
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2009-02-12
Slow completion
because I mistimed a couple of bits. I agree with you if some thing is "good use" then by definition it can't be spam. Personally I loved the lasers but I didn't like the tiles they were to random making some bits hard and the rest easy and hard do much with, I didn't like the mine lines either I thought the looked ugly and played annoying and also the superfluous floor-guards didn't work here they occasionally do but not here sorry. Having said all that the lasers were the main aspect of gameplay so gameplay was fun and thats the most important thing 3.7/5 =)
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2009-02-12
Wow this is actually quite good
Extremely good use of laser spam and an ugly tileset :D
4/5
4/5
sayko
done
AGD demo: