cargo
Author | apse |
---|---|
Tags | action author:apse playable rated |
Created | 2009-02-11 |
Last Modified | 2009-02-11 |
Rating |
4 by 5 people.
|
Map Data | |
Description | experiment of sorts.
RCE!!! |
Comments
Pages: (0)
and the delay was used well too.
3.5^
3.5^
2009-02-11
just sent you a PM
on the forums :D
also gonna look at what the paradigm shift contest is...
also gonna look at what the paradigm shift contest is...
2009-02-11
Thanks :)
Pretty cool how the gausses kept a pattern while still going through the tiles. You've done this before, but it was a while ago, so it doesn't really matter. I really only had two problems with this map:
1) The lines of launchpads on the left were pretty useless
2) There were so many gausses that they took a long time to fire XD
You've made better, but this isn't bad. 3.5v
1) The lines of launchpads on the left were pretty useless
2) There were so many gausses that they took a long time to fire XD
You've made better, but this isn't bad. 3.5v
2009-02-11
Would you mind looking at my latest?
Playing this now...
2009-02-11
not too sure
what the experiment was...
maybe seeing how many gausses could be used before the level got boring...
i liked the level though, good fun to AGD or speed 4/5
and my account on the forums is ChrisE... not too sure what 'type' of tileset i want though :D
maybe seeing how many gausses could be used before the level got boring...
i liked the level though, good fun to AGD or speed 4/5
and my account on the forums is ChrisE... not too sure what 'type' of tileset i want though :D
geti
oh,