Bread and Mayonnaise
Author | Guitar_Hero_Matt |
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Tags | action agd author:guitar_hero_matt fun mines quasifreeform unrated |
Created | 2008-12-14 |
Last Modified | 2008-12-14 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | What's happening in your sandwich right now. Rant below...
Okay, recently I’ve been getting a lot of complaints that my maps are getting too similar to atobs. After playing through sunshine science, I saw a lot of techniques that could be practically used in my maps, and since there’s no denying the quality of the map pack I thought Id try some ideas out. Which you can see from the maps in the map pack I’ve been making recently. I haven't been trying outright to simply copy his ideas; I just took influence from his style and used it to perpetuate my own ideas. However, I’ve noticed with some of my recent maps, this really hasn’t been the case, and it's getting almost down to plagiarising, in some people’s opinions. See more in the comment. Basically no more trees for the sake of trees. Enjoy! |
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Comments
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2008-12-16
what is NZ time
becouse I want to know
2008-12-15
What ive worked out is
when people are on, and when people arent, at 6.00 pm NZ time there are about 10 people on but at 10.00pm NZ time there is one person on (me). Therefore by waiting untill 6 I can always get a hit because people are on, just have a good tileset to draw people in and then bam their hooked (even if its not that good). Its a bit like catching fish i guess idk
2008-12-15
This map suffers.
From many many many many many many mines. They're best used in sparingly in my experience.
2008-12-15
Bler.
I've no problem with anyone copying the things I do, it just gets boring when they're copied too much and flattery can be spread thin. You know?
2008-12-14
the thing with copying someone style
is that for the people playing it, the map feels the same as all the others, and it gets boring
don't worry, its not about you copying his style, i told him it was getting old too
don't worry, its not about you copying his style, i told him it was getting old too
2008-12-14
Personally
I wouldn't be able to identify a map as being made by someone based upon its style. The map itself is well made, based around a laser, and it does that very well in many places.
Sub 2000 is possible, but I cant be bothered enough
Sub 2000 is possible, but I cant be bothered enough
Demo Data |
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2008-12-14
I have no idea why
But it's only on your maps that I forget to rate >.< Maybe it's because I always have so much to say and I get caught up in the comment... Eventually I'll remember lol
2008-12-14
It wasn't quite linear imo
Because you were able to get the switches in either order. The map was great; the laser was perfect. Actually, this map might be more of an inspiration for me than STTG, because of the way the tiles are; my maps are generally too open and I'm trying to fix that. 4/5
2008-12-14
And you seem mislead
this is freeform.
2008-12-14
It's still
atob-esque. Just the atmosphere didn't match up.
2008-12-14
Ehh.
I agree with skyline on that last one, no offense. I'll play this now.
2008-12-14
what
would generic and saturated mean? and i don't see it getting anywhere different
Your map "Slave to the Grave" is my inspiration for the map I'm working on now, since my maps' style is also starting to look like another's maps (specifically metanet, but not quite as good :D)
Guitar_Hero_Matt
6 NZ time is 8pm GMT, I think