III - Ayla
Author | uNcoNditioNal |
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Tags | action author:unconditional jumper playable unrated |
Created | 2008-11-08 |
Last Modified | 2008-11-09 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | The third in a collection of ten maps, entitled "Abductions & Reconstructions".
To be honest, as immodest as it sounds, I really, really like this map. I set out with two few basic ideas; 1) I wanted some sort of mechanics to force the player to use tiles in the lower part of the map to break their fall from the higher sections. 2) I wanted to keep the playing area as open and rapidly traversable as possible. I feel like I fulfilled that pretty well and everything else just seemed to fall into place. Essentially, I'm really happy with how this one turned out. Comments always appreciated. |
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Comments
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2009-10-10
so much harder then it looks
actually love it
Demo Data |
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2008-11-09
Very cool.
I've never seen a map quite like this. It was challenging and innovative, although somewhat repetive. And a teeny bit bland.
3
3
2008-11-09
I was wondering when you were going to
get round to making the others in the series.
The level looks great, but lacks depth. Having to rely on the the thwumps to bring you up to the upper area made for boring, bland gameplay. I did like having to use the lower tiles to break my fall, but collecting the gold with only a gauss there as a threat wasn't particularly thrilling. 3/5.
The level looks great, but lacks depth. Having to rely on the the thwumps to bring you up to the upper area made for boring, bland gameplay. I did like having to use the lower tiles to break my fall, but collecting the gold with only a gauss there as a threat wasn't particularly thrilling. 3/5.
2008-11-08
*Ignores map*
Good, if bland gameplay. 3
bobaganuesh_2