Bruniop
This map was featured on 2010-04-16
I'm sure we've all seen maps like this before, with all the rockets and oneways? You know the drill. Many people, including myself, sometimes slap in those oneways with no regard to how they go with the map, just for kicks. Here, Bupo's Bruniop has made those oneways an integral part of a greater landscape, neither of which would feel whole without the other. Traverse these hallways, and tell me you're not surprised by how well it all flows together, a generic concept flowering into a beautiful, original map. Pansy! — Guitar_Hero_Matt
Other maps by this author
Comments
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2010-04-19
I freakin' hate rockets
And walljumping off one ways.
Yet I still did an agd.
Yet I still did an agd.
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2010-04-17
I love this map
For me, it's a perfect length and difficulty. The aesthetics are great, the rocket placements great, the gold and the bounceblocks are great. This is probably the best use of this concept that I have seen. Would be 5aved.
2010-04-17
Fastest AGD
Despite it being my second try.
Faved for future reference. Would have given a 4.
Faved for future reference. Would have given a 4.
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2010-04-17
I 'unno
It's decent at best, IMO. The left side is clunky, namely getting down to and back from the bottom gold, but the right side plays nicely. Also, I thought the jaggedy transition areas ended up more annoying than interesting. Overall, it's on the high end of "okay".
2nd fastest AGD on NReality:
2nd fastest AGD on NReality:
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2010-04-16
this isn't that good
sadfsda
2010-04-16
I agree with
PAAAAAAAAAAALEMOoN
2010-04-16
Well
The map had something good going in the beginning (like the transition to the second area) but this map is basically just memorizing where the rocket goes when you move around in the restrictive and clunky layout of the oneways.
Playing through i did the same thing every time and there was no room to innovate or do anything adventurous and then it ended
also the jagged little tunnels between the areas did nothing but make me lose all my momentum >:(
Playing through i did the same thing every time and there was no room to innovate or do anything adventurous and then it ended
also the jagged little tunnels between the areas did nothing but make me lose all my momentum >:(
2010-04-16
Thumbs up atob?
It's catch ooooooooonnn.
2010-04-16
I know.
What a card.
2010-04-16
Guitar Hero Matt did both Bupo features...
.... O.o
2010-04-16
Well i have fun playing it.
I don't care how overused or badly executed this map is.
IT WAS FUN.
IT WAS FUN.
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2010-04-16
Oh
and this is a really well written review. Thumbs up.
2010-04-16
This map
is pretty poor, imo. The concept is done to death and the implementation is awkward and unrefined.
Bupo is a decent mapper, this is definitely one of his lesser efforts.
Bupo is a decent mapper, this is definitely one of his lesser efforts.
2010-04-16
As I said
The integration of the oneways with the theme is what makes the map stand out.
2010-04-16
Really?
The concept is by no means original, and the execution, although decent enough, isn't really outstanding at all, imo.
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2010-04-16
Anyone who says they aren't surprised
is an unoriginal cardamom.
2009-10-02
is it just me?
or does anyone else hate walljumping off one-ways? 3/5 cause i wanted to jump on the plants!!!! >:(
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2008-11-04
i had this idea at some point
it came out terribly, you somehow pulled it off
o.o
4
o.o
4
2008-11-02
Nice
loved it! <3
2008-10-31
Probably the best mapper
on NUMA
2008-10-29
the tiles
were quite nice. i could tell that time went into the making of this map. 4.01/5
2008-10-26
Really fun.
Good tiles, too.
2008-10-26
Oooh
This is genius with a capital P. I cant fault, may people try this concept, think it will be cool, and end up with crap gameplay. You havent, well done! I would have given this a high 4.
anco
AGD