Technomechanical Cave Puzzle
Author | Xerces |
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Tags | author:xerces flow hard puzzle rated tight |
Created | 2008-10-23 |
Last Modified | 2008-10-23 |
Rating |
3 by 14 people.
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Map Data | |
Description | ...I realize that i made up the word just so id have a title...either way lets see some fast AGD's...please comment rate and Njoy!...
...i understand that its kind of cramped... ...here is the AGD watch it!!!!... |
Other maps by this author
Comments
2012-04-12
AGD.
:)
Demo Data |
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2009-03-27
Wow!
Is crazy, man! You demo so cool! 4/5
2009-02-03
hey xerces
wanna collab sometime ?
2009-02-02
hey xerces
heres the link for my avatar. :]
http://i95.photobucket.com/albums/l122/jun7_2006/DarkAnimeAngel.jpg
http://i95.photobucket.com/albums/l122/jun7_2006/DarkAnimeAngel.jpg
...6 months ago. Im back again :P
cool map, 4
cool map, 4
2009-01-10
You're back! ...-ish...
Or at least visiting a bit. Woohoo!
2008-12-18
Well
There's someone who has the same avvie with minor changes that talks like you...
2008-11-30
Here is your ded.
http://nmaps.net/147229 [nmaps.net]
2008-11-27
We should just talk on the forums
And speaking of which, if you had been going to the old forums [metanet.2.forumer.com], you would have known about N+ a long time ago. So basically the creators got a deal with real companies and produced revamped versions of N for PSP, Nintendo DS, and XBLA (XBox 360), all called N+. There's multiplayer and crazy new enemies like rotating laser drones and force drones (NReality emulated those, not invented), timed electric fences, and I can't remember what else. And the XBLA version looks a lot snazzier. Oh, and they held a contest [metanetsoftware.com] for the community to submit maps, some of which would make it into N+. (And a few of my maps actually won)
Anyway, as for multiplayer, the ninjas just go through each other, but they can interact with objects simultaneously (like bounceblocks). Go to youtube and search "n+ multiplayer".
Anyway, as for multiplayer, the ninjas just go through each other, but they can interact with objects simultaneously (like bounceblocks). Go to youtube and search "n+ multiplayer".
2008-11-26
"that's where you come in"
LoL. Actually, Unreality had dreams of implementing that, but it would be very hard to do and so it never got off the ground. But multiplayer does exist in N+. :)
2008-11-26
lol, okay
Just wanted to make sure you're still active then. And yes, I've been coming up with lots of maps, I'm just not submitting them yet.
2008-11-22
sry about this
forgot to rate my map...
:D
:D
http://nmaps.net/145958
2008-11-20
wow hard
lol but good looking and fun 4 from me.
btw you won the 100th map contest. :) ill make you a ded today.
btw you won the 100th map contest. :) ill make you a ded today.
2008-11-18
Thought you might wanna try this out :)
http://nmaps.net/140460
2008-11-15
deserves a better rating
than that
2008-11-14
Hey thanks alot for playing my maps.
I'll ded my next map to you. Also, if you liked my most recent map, you might wanna check out more like it. Click the rf-classic tag if you do :)
2008-11-13
sorry for the spam
but you get the ded for my two maps.
therefore i make you an ambigram with your username and another word. i need to know...
what do you want as the other word??
reply on one of my maps.
btw i loved the map, cos i really like these sort of room type maps. good job :D
4
therefore i make you an ambigram with your username and another word. i need to know...
what do you want as the other word??
reply on one of my maps.
btw i loved the map, cos i really like these sort of room type maps. good job :D
4
And I agree with him in that I like this map once I get used to it. But I disagree with him that that occurs with blue_tetris maps. :)
So if I could rate again I'd give 3/5 now. Sorry for being so wishy-washy. >_<
So if I could rate again I'd give 3/5 now. Sorry for being so wishy-washy. >_<
Demo Data |
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2008-10-27
Here's an AGD
So there. :P
Overall, I'm gonna have to agree with Synapse. I didn't like the one-way formations and the use of thwumps in conjunction with the gauss. I mean, that object/enemy mix could be interesting, but I didn't like the way you used it. I did like the second half, though it was a bit bland. And the very end seemed tacked on, but that's more of quibble.
So overall I'm going with 2.5v. Sorry. At least you know I'll (try to) challenge your AGD runs, right? :P
Overall, I'm gonna have to agree with Synapse. I didn't like the one-way formations and the use of thwumps in conjunction with the gauss. I mean, that object/enemy mix could be interesting, but I didn't like the way you used it. I did like the second half, though it was a bit bland. And the very end seemed tacked on, but that's more of quibble.
So overall I'm going with 2.5v. Sorry. At least you know I'll (try to) challenge your AGD runs, right? :P
Demo Data |
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2008-10-23
This map just isn't fun
Good concept, bad execution. The gauss is nearly unavoidable, and all it does is frustrate the player. Mines made everything too hard. 2/5
2008-10-23
Very messy
but pretty good. I'd say this is about a 3.
zoasBE