NUMA

Walk a mile in her shoes

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Author Xerces
Tags action author:xerces flow flowy minejumper rated sublime
Created 2008-10-22
Last Modified 2008-10-22
Rating
4
by 10 people.
Map Data

Description ...lets see some demos...
...please rate comment and Njoy...
...AGD included...

Other maps by this author

Thumbnail of the map 'Imbroglio Xerosis' Thumbnail of the map 'I miss tom and jerry' Thumbnail of the map 'So Much Trouble In The World' Thumbnail of the map 'Imbroglio Xerosis 2' Thumbnail of the map 'Losing my religion' Thumbnail of the map 'Vintage Fruit Snacks'
Imbroglio Xerosis I miss tom and jerry So Much Trouble In The World Imbroglio Xerosis 2 Losing my religion Vintage Fruit Snacks

Comments

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5aved

it now has 4 ninjas! flawless map, you should get featured someday soon

AGD.

God, you guys are fast.
Demo Data

GAH!

GAHGAHGAHGAHGAHGAHGAHGAH!!!
Demo Data

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...why ty XP...

absolutely loved

it
5/5

if you

want good Nart. look up
]{no3

Dude

I didn't even notice that you could cut the level short if you wanted to. That's a nice touch.

I think this map deserves a 4/5 average.

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...b-e-a-utiful demo...i dont think it can get any faster than that hahah...

Beat

Meta_Ing :)
Demo Data

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...you know what your right...now that i look at it that box doesn't really fit in with the rest of the level...i wish i could just edit it while its on numa...

My apologies

But seeing as I never rated this, I'm going to change my stance. Overall, this is fun. It's the right difficulty for me, and I like all the novelty you tried to add to the jumps (the last jump being one of the most notable). There's only one real detractor, and that's the box of one-ways at the top. I would change that to two one-ways one x-snap apart, with the solid sides facing each other. But other than that, good work. 4/5

And that is definitely my final decision. See, I'm trying to standardize the way I rate before I get fully back into NUMA. That's probably over the top, but that's how I like to do things. So for this map and a few others I've had to come back to and say "wait, hold on, I'm changing my rate." >_<

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minejumper...

that is MY concept

you stole it.

One more thing

I thought I should mention that I like your use of jumppads, I just think their positioning could be better.
Not quite as fast as his AGD, but almost.

As for the map, it looks good, and it plays relatively well. I like the right side the best, as it requires some precision but still gives you some breathing room. Also, that last jump is interesting and pretty novel; nice job coming up with it.

My least favorite jumps are the ones that require the most precision: the jump under the one-way at the top, the jumppad jump, and the drop down to the edge of the one-way at the beginning. All of these are just too unforgiving, but especially the one across the top since it comes relatively late in the map (and it doesn't even look possible at first glance - I was very confused my first few runs).

All in all, I consider this a 3.5v. (which means 3.5 rounded down, in case you didn't know. I didn't know until I saw Rambo's post, below)
Demo Data

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...dang i didnt think it was going to be that hard of a map...twice in fifteen minutes? i submitted a AGD you should watch it...

2/5

I don't really know what to say, the bounce things at the beginning were probably the worst you could have put there, got past that twice within the 15 minutes i tried, once died on the first platform by going too far and the other on the key to the exit jump

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...farken nice demo meta...
but other than than good 3.5v cause the bounce pads

AGD

I disliked the oneway box at the top, but the rest was good, and I liked the jump at the start. 4/5.
Demo Data

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...yeah its hard but its like 13 jumps...

Quite hard.

I personally would like a bit less difficulty from the mines, but with an enemy or two thrown in at certain places.

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...ehh once u get it its almost everytime instead of random but i can see what you mean thanks...
But way harder and somewhat more polished. 4 from me, nice thing with the bouncepads, Im gald such an almost random jump was at the beginning rather than at the end :P

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...here is the AGD check it out its can still be improved a lot...
Demo Data