Walk a mile in her shoes
Author | Xerces |
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Tags | action author:xerces flow flowy minejumper rated sublime |
Created | 2008-10-22 |
Last Modified | 2008-10-22 |
Rating |
4 by 10 people.
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Map Data | |
Description | ...lets see some demos...
...please rate comment and Njoy... ...AGD included... |
Other maps by this author
Comments
Pages: (0)
2012-04-12
AGD.
God, you guys are fast.
Demo Data |
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2009-08-28
GAH!
GAHGAHGAHGAHGAHGAHGAHGAH!!!
Demo Data |
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2009-03-25
absolutely loved
it
5/5
5/5
2009-02-03
if you
want good Nart. look up
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2008-11-08
Dude
I didn't even notice that you could cut the level short if you wanted to. That's a nice touch.
I think this map deserves a 4/5 average.
I think this map deserves a 4/5 average.
2008-11-02
My apologies
But seeing as I never rated this, I'm going to change my stance. Overall, this is fun. It's the right difficulty for me, and I like all the novelty you tried to add to the jumps (the last jump being one of the most notable). There's only one real detractor, and that's the box of one-ways at the top. I would change that to two one-ways one x-snap apart, with the solid sides facing each other. But other than that, good work. 4/5
And that is definitely my final decision. See, I'm trying to standardize the way I rate before I get fully back into NUMA. That's probably over the top, but that's how I like to do things. So for this map and a few others I've had to come back to and say "wait, hold on, I'm changing my rate." >_<
And that is definitely my final decision. See, I'm trying to standardize the way I rate before I get fully back into NUMA. That's probably over the top, but that's how I like to do things. So for this map and a few others I've had to come back to and say "wait, hold on, I'm changing my rate." >_<
2008-10-25
that is MY concept
you stole it.
2008-10-23
One more thing
I thought I should mention that I like your use of jumppads, I just think their positioning could be better.
Not quite as fast as his AGD, but almost.
As for the map, it looks good, and it plays relatively well. I like the right side the best, as it requires some precision but still gives you some breathing room. Also, that last jump is interesting and pretty novel; nice job coming up with it.
My least favorite jumps are the ones that require the most precision: the jump under the one-way at the top, the jumppad jump, and the drop down to the edge of the one-way at the beginning. All of these are just too unforgiving, but especially the one across the top since it comes relatively late in the map (and it doesn't even look possible at first glance - I was very confused my first few runs).
All in all, I consider this a 3.5v. (which means 3.5 rounded down, in case you didn't know. I didn't know until I saw Rambo's post, below)
As for the map, it looks good, and it plays relatively well. I like the right side the best, as it requires some precision but still gives you some breathing room. Also, that last jump is interesting and pretty novel; nice job coming up with it.
My least favorite jumps are the ones that require the most precision: the jump under the one-way at the top, the jumppad jump, and the drop down to the edge of the one-way at the beginning. All of these are just too unforgiving, but especially the one across the top since it comes relatively late in the map (and it doesn't even look possible at first glance - I was very confused my first few runs).
All in all, I consider this a 3.5v. (which means 3.5 rounded down, in case you didn't know. I didn't know until I saw Rambo's post, below)
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2008-10-22
2/5
I don't really know what to say, the bounce things at the beginning were probably the worst you could have put there, got past that twice within the 15 minutes i tried, once died on the first platform by going too far and the other on the key to the exit jump
2008-10-22
I dont like the bounce pad thing idk y
but other than than good 3.5v cause the bounce pads
2008-10-22
AGD
I disliked the oneway box at the top, but the rest was good, and I liked the jump at the start. 4/5.
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2008-10-22
Quite hard.
I personally would like a bit less difficulty from the mines, but with an enemy or two thrown in at certain places.
2008-10-22
This is like an Evil Sire map
But way harder and somewhat more polished. 4 from me, nice thing with the bouncepads, Im gald such an almost random jump was at the beginning rather than at the end :P
Gioum
5aved