THE ROAD NOT TAKE'n'
Author | BE_nSPIRED |
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Tags | author:be_nspired easy fun multi-pathed playable race rated |
Created | 2008-09-24 |
Last Modified | 2008-09-24 |
Rating |
3 by 7 people.
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Map Data | |
Description | Even for a young Ninja, choices can arise that are potentially problematic. The teachings of N, emphasise consideration and thought to be used to find the perfect solution. If your Ninja is prepared to make the ultimate descision... dont wait!!
Play It, Rate It, Comment back but most of all BE_nSPIRED!! This map was inspired by Formicas Map 'The Crazy Miner' also Ska's constructive criticism may have helped a bit to. |
Comments
Pages: (0)
2008-09-24
hey yeah
it probably didn't help that I was the last person to leave a comment at the time on that map XD no problem and I saw your comment in the description, thanks :P
Anyway, inspired, I will track your progress as a map maker, I have 3 years of map making experience and I am an established highscorer (Ben_Schultz_11) so you are making the right decision by following my advice :)
Also, you should download Nreality's N mod: NReality if you haven't already: http://metanet.2.forumer.com/index.php?showtopic=19543
See you around
Anyway, inspired, I will track your progress as a map maker, I have 3 years of map making experience and I am an established highscorer (Ben_Schultz_11) so you are making the right decision by following my advice :)
Also, you should download Nreality's N mod: NReality if you haven't already: http://metanet.2.forumer.com/index.php?showtopic=19543
See you around
2008-09-24
*wither = either
also make sure you click outside the level data box before pressing 'L' otherwise you will get NaN's...
2008-09-24
Good.
I can tell that you understand the mechanics involved in making a fun race, the floor guards are perfectly timed and I can tell that you have play-tested it a bit.
A few more things I would suggest you try is to
a) not use gold delay if it can be avoided, especially in this map where it only hinders the flow.
b) I like that you experimented with multiple routes, however the middle route with the guass completely lacks any flow.
c)the zap drone isn't very well timed, make sure when you create a race map with zap drones that the player will hit a zap drone using the fastest route - a player must never be punished for going too fast in a race and players also won't like having to wait for drones wither. Good luck with your future maps, you are already improving fast.
A few more things I would suggest you try is to
a) not use gold delay if it can be avoided, especially in this map where it only hinders the flow.
b) I like that you experimented with multiple routes, however the middle route with the guass completely lacks any flow.
c)the zap drone isn't very well timed, make sure when you create a race map with zap drones that the player will hit a zap drone using the fastest route - a player must never be punished for going too fast in a race and players also won't like having to wait for drones wither. Good luck with your future maps, you are already improving fast.
Demo Data |
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2008-09-24
3
the drone train was useless. try to meke the flow more even and less tube-like.
Kaylab
lol like seven of the the same map