NUMA

Uncanny Valley

Thumbnail of the map 'Uncanny Valley'

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Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt beatable gauss jumps medium unrated
Created 2008-08-27
Last Modified 2008-08-30
Rating 1 more votes required for a rating.
Map Data

Description Tried an experiment involving gauss and gold getting, and other stuff beginning with G. RCE, at least after the thumbnails come back up... :'(

Other maps by this author

Thumbnail of the map 'Frankenstein-ish' Thumbnail of the map 'Cultured - Outer Shell' Thumbnail of the map 'Cultured - Membrane' Thumbnail of the map 'Cultured - Nucleus' Thumbnail of the map 'Like A Child's Nightmare - Re-subbed' Thumbnail of the map 'High Tech Gold Mine'
Frankenstein-ish Cultured - Outer Shell Cultured - Membrane Cultured - Nucleus Like A Child's Nightmare - Re-subbed High Tech Gold Mine

Comments

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BADASS

Out of all your whacky wonders, this is one of the best early ones.

DO YOU WATCH SPOOKS OR NEIGHBOURS?! !AIDS!AIDS! Spooks rawks.

BADASS

Out of all your whacky wonders, this is one of the best early ones.

DO YOU WATCH SPOOKS OR NEIGHBOURS?! !AIDS!AIDS! Spooks rawks.

Yeah good point

I found that during playtesting a bit, but I just thought it was a noob problem that experts could solve >_< guess not. As said before this is an experiment, so Ill make sure not include double gauss in the next version.

Average

Double gauss are just annoying.

Interesting.

4.
I loved the tileset, and the gausses had good placement, but too much gold.

Pretty good

but there's WAY too much gold.
But it's an experiment so I won't count off. :p

Hmm...

Yup. As I said in the description, it was kinda an experiment, that obviously proved too hard. Ill give u and agd demo asap.

ARGHGHGAHRJPIGH :@

Great looking tileset, perfect gold placement and well positioned enemies.
But SO DAMN FRUSTRATING that I cant give it more than a 2/5 }:( I guess Im saying its too hard... especially trying to agd it

Hmm...

Ill fix that immediate balancing issue, but the rest of that section is meant to be like that, it encourages a certain technique when getting the gold.

Nope...

If you press nothing at the beginning you still slide down the hill :p I know its a minor thing but the beginning is hard enough already without that irritating bit of balancing...

Done

Stupid thumbnails :P

Kk

Dont see wat the problem is :P

Could you reposition the ninja so he lands on that flat bit below him (very slightly right)