Like A Child's Nightmare - Re-subbed
Author | Guitar_Hero_Matt |
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Tags | action author:guitar_hero_matt fun gauss hard playable rated |
Created | 2008-08-26 |
Last Modified | 2008-08-26 |
Rating |
4 by 12 people.
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Map Data | |
Description | Arguably my best map, this only ever got 1 review. I really think this map deserves more than that. Ive edited some of the problems with the original, such as the unfairness of the rocket at times, the effectiveness of the bouncepads, and some re-tiling. However, for the most part its the same map that it was. Hopefully this time it will get a bit more feedback. |
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Comments
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2008-08-31
:O it´s hard for me!
Crab men.
2008-08-29
Quite fun also
3.5^ also.
2008-08-27
.
It's got slightly better aesthetics than your other map I just rated. But gameplay wise you fall into the exact same pattern of making everything incredibly cluttered. If you want to have enemies placed so powerfully, then you should have a tileset that isn't so awkward and constraining.
2008-08-26
@ senfood
I dont have a demo for this version, but the old version is basically the same and there is an agd for that one: http://nmaps.net/135637
2008-08-26
onesevennine
Check out my demo for the previous version of this to see how lasers and gauss turrets can work well together. It takes a little planning but feels good when it works
2008-08-26
I really like this
you use oneways extremely well. 4
2008-08-26
It does add tacticity and depth;
But it restricts movement everywhere it sees, not just when you get the gold, which doesn't help the flow; also, restricting movement in a small room that also holds another enemy which should require you to scamper all around just kinda makes the laser feel confining.
2008-08-26
Could've done without the laser
Everything else looks pretty well done. 3.5^
The_Farman
Cool