1. A classic example of Too Many Doors Syndrome. You don't need to open all the doors to win. This looks bad and makes a large portion of the map entirely pointless.
2. Too many enemies. Nobody wants to keep track of five enemies at once in a small space. Cutting back on enemies will make maps less frustrating.
blakyoshi7
Oh my...
2. Too many enemies. Nobody wants to keep track of five enemies at once in a small space. Cutting back on enemies will make maps less frustrating.