NUMA

Douvelon

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Author Donfuy
Tags author:donfuy race rated
Created 2008-08-11
Last Modified 2008-08-11
Rating
3
by 8 people.
Map Data

Description Received some suggestion and tried to apply them.(you can see those on my envy map)
There are still some parts that needed more flow.

In overall, I'm happy with this map, and hopeful that it was worth the time I spent doing it.

Enjoy, constructively comment and be the fastest

Other maps by this author

Thumbnail of the map 'Two Cubes, Two Diferent Ways To Win' Thumbnail of the map 'Whining Like A Pig' Thumbnail of the map 'Envy' Thumbnail of the map 'Old days. Returned for one day.' Thumbnail of the map 'Can I?' Thumbnail of the map 'Almost Reborn'
Two Cubes, Two Diferent Ways To Win Whining Like A Pig Envy Old days. Returned for one day. Can I? Almost Reborn

Comments

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Slow 600

Demo Data
I have no idea why but this was actually fun imo.
Ugly and all, but fun.
Demo Data

meh.

turned out not so great, but i tried to add a better tileset.

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perhaps try to be more adventerous with the tileset, and avoid large, straight tunnels.

Be more inventive with the flow, perhaps you can land, then have to jump to avoid a floorguard - which will send you onto your next slope? You know, mix it up. Try to use less loops if possible.

2/5
Demo Data
Spudzalot: oh the gold... I think the gold is totally unnecessary, as it's a short race. I'll try to be moderated.
That NaN thingy... I forgot that, long time ago. :P
Thanks for remembering me.

BOTH:
loops, yeah loops. When I learned how to do loops, I couldn't stop doing them. It's like a plague:"this map has to have some loop thingy"
It's something I'll try to minimize next time

Oh and spudzalot: the shortness comes from the (bad) usage of loops.

Yungerkid:trying what you did right now
it's solid.

alright,

loopy races...you just can't start out with them. become good at nonloopy races first. then you may be able to move back. but for now...grr. alright, here's a preliminary.

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Too short.

Next time try to have less tunnels. Those are really bland and not very fun to run through. Keep it as open as possible with occasional short tunnels.

You overdid the gold copmletely. Try to spread it out across the map and never have it right next to or on top of switches, that really ruins the look.

Get in more varied jumps and less loops. Try really unexpected things like launchpads suddenly sending you soaring in the opposite direction, unexpected thwumps or whatever else is surprising.

Last of all just to let you know. Instead of putting a whole bunch of doors around the chainguns you can "NaN" them. To do that you just place a chaingun go into the coding and change the very last number to "NaN". It looks better and is easier to do.

Hope I helped. ^^
Demo Data