Douvelon
Author | Donfuy |
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Tags | author:donfuy race rated |
Created | 2008-08-11 |
Last Modified | 2008-08-11 |
Rating |
3 by 8 people.
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Map Data | |
Description | Received some suggestion and tried to apply them.(you can see those on my envy map)
There are still some parts that needed more flow. In overall, I'm happy with this map, and hopeful that it was worth the time I spent doing it. Enjoy, constructively comment and be the fastest |
Other maps by this author
Comments
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2010-01-04
First time I ever enjoy a race O.o
I have no idea why but this was actually fun imo.
Ugly and all, but fun.
Ugly and all, but fun.
Demo Data |
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2008-08-13
meh.
turned out not so great, but i tried to add a better tileset.
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2008-08-11
That was much smoother than i expected
perhaps try to be more adventerous with the tileset, and avoid large, straight tunnels.
Be more inventive with the flow, perhaps you can land, then have to jump to avoid a floorguard - which will send you onto your next slope? You know, mix it up. Try to use less loops if possible.
2/5
Be more inventive with the flow, perhaps you can land, then have to jump to avoid a floorguard - which will send you onto your next slope? You know, mix it up. Try to use less loops if possible.
2/5
Demo Data |
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2008-08-11
go with spudz's advice-
it's solid.
2008-08-11
alright,
loopy races...you just can't start out with them. become good at nonloopy races first. then you may be able to move back. but for now...grr. alright, here's a preliminary.
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2008-08-11
Too short.
Next time try to have less tunnels. Those are really bland and not very fun to run through. Keep it as open as possible with occasional short tunnels.
You overdid the gold copmletely. Try to spread it out across the map and never have it right next to or on top of switches, that really ruins the look.
Get in more varied jumps and less loops. Try really unexpected things like launchpads suddenly sending you soaring in the opposite direction, unexpected thwumps or whatever else is surprising.
Last of all just to let you know. Instead of putting a whole bunch of doors around the chainguns you can "NaN" them. To do that you just place a chaingun go into the coding and change the very last number to "NaN". It looks better and is easier to do.
Hope I helped. ^^
You overdid the gold copmletely. Try to spread it out across the map and never have it right next to or on top of switches, that really ruins the look.
Get in more varied jumps and less loops. Try really unexpected things like launchpads suddenly sending you soaring in the opposite direction, unexpected thwumps or whatever else is surprising.
Last of all just to let you know. Instead of putting a whole bunch of doors around the chainguns you can "NaN" them. To do that you just place a chaingun go into the coding and change the very last number to "NaN". It looks better and is easier to do.
Hope I helped. ^^
Demo Data |
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BluePretzel
Slow 600