Almost Reborn
Author | Donfuy |
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Tags | author:donfuy medium race rated |
Created | 2008-08-08 |
Last Modified | 2008-08-08 |
Rating |
2 by 5 people.
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Map Data | |
Description | No. It isn't "a hell of a reborn!" like I pretended.
But even if you don't notice, I worked pretty hard to do this map. Enjoy, constructively comment and rate it. (oh... It should be more flowy I know. The flow of some parts are a bit...uh...mechanical... and I used a lotta jump pads, but I couldn't figure a better way out sometimes) one more thing: I can't let go the loops... it's stronger than me...=) |
Other maps by this author
Comments
Pages: (0)
2008-08-09
Practice makes perfect
or excellence, at least. Keep going!
2 - i actually enjoyed this, but there are a few things that could be worked on.
Gold - stick to one patern, and spread it evenly around the map. I'd recommend 7 clumps of gold.
Enemies - some people like close calls, but i think you should focus a little more on the atmosphere given by them. Maybe try drone timing and chainguns? Mix it up a little, you know?
flow - i find it easiest to make flow, if instead of running on top of E blocks, you make the flat parts '5' blocks, so you can use a 7 then a 1 for a jump. Or jump up to another flat with no slope at all, i think you just have more options.
One-ways - try not to use any flat horizontal ones directly next to a drop, you sometimes land on them through a wall :P
I look forward to playing your next race :D
2 - i actually enjoyed this, but there are a few things that could be worked on.
Gold - stick to one patern, and spread it evenly around the map. I'd recommend 7 clumps of gold.
Enemies - some people like close calls, but i think you should focus a little more on the atmosphere given by them. Maybe try drone timing and chainguns? Mix it up a little, you know?
flow - i find it easiest to make flow, if instead of running on top of E blocks, you make the flat parts '5' blocks, so you can use a 7 then a 1 for a jump. Or jump up to another flat with no slope at all, i think you just have more options.
One-ways - try not to use any flat horizontal ones directly next to a drop, you sometimes land on them through a wall :P
I look forward to playing your next race :D
Demo Data |
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2008-08-09
alright
here's a preliminary, with no enemies, and no aesthetic tileset modifications. i've retained the original path, but made it more flowy. i'll critique it a lot more tomorrow.
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A00000FJ11110000000000000B11L000111000000000000DN521400111000GOK11L000Q00311@011EGKMQQI001008003111D01NP000GOOH0100110111110000CA0FQJ11M001E0111110000100000000001P0011110000100000000001P0011110000000100000001P0?111E0NN0000100000001D0B111P0NE000010000000110>111P0CA00000000000011@0211D05304000000000011140FQJO01O1@0000GK1111111LO00BP1O1P00GKMIGOO11111100NDJ1MD00QQQQQQQ11111100N1LOKM00000000011111100N1115000111111111111100N11E0GK1111MQQJ11111100011P0N111LOOOOOPQ111100N1E00C111111111PDB11100>1A031111111111?QNE0000000311111111111EC1P00000B1111111111111P1M000000>1111111111111P5000000101111111111111P0000000131111111111111A000000011111111111111100000031111111111111111000000QJ111111111111111400GOOOO111111111111111|5^345,227!12^192,252!12^216,252!12^168,252!7^156,276,3!7^180,276,3!7^204,276,3!7^228,276,3!12^216,102!12^240,102!7^240,264,3!7^132,60,1!2^84,132,0.707106781186547,-0.707106781186547!7^480,168,1!7^516,168,1!7^552,168,1!7^540,192,0!7^540,228,0!12^498,342!2^420,576,0,-1!9^420,564,0,0,16,16,1,0,0!9^420,564,0,0,16,17,1,0,0!7^516,288,1!12^60,54!2^120,504,0,-1!9^120,480,0,1,6,15,0,-1,0!9^120,480,0,1,6,14,0,-1,0!9^120,480,1,0,5,14,1,0,-1!11^132,312,180,348
2008-08-09
do i have permission to spam
your comment-area? (modified level-data)
2008-08-08
Flow was very iffy.
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Demo Data |
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2008-08-08
3/5
Pretty good. Just needs more polishing. Didnt like the one-ways that much. Keep it up.
yungerkid
sorry