necessity, part two [edited]
Author | uNcoNditioNal |
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Tags | action author:unconditional bitesized playable rated |
Created | 2007-09-02 |
Last Modified | 2007-09-02 |
Rating |
4 by 17 people.
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Map Data | |
Description | dave the dope fiend shooting dope, who don't know the meaning of water nor soap! He said "I need bullets, hurry up run!", the dope fiend brought back a spanking shotgun...
Now, concerning the map, I had the idea for the tunnels with switches in them first, and then spent a long time trying to find a style that would fit that idea. I eventually settled on a style which, in retrospect, seems to inspired by Yahoozy. Anyway, I like it, but just remember, timing is everything. |
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Comments
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2007-09-03
Good use of lasers.
I wish the tiles had more to do with the map.
2007-09-02
laser drones are so kick ass
4.5
2007-09-02
the tileset looks dirtily ripped apart
in a good way.
Nice use of doors and lasers!
Nice use of doors and lasers!
2007-09-02
A working demo now.
And it's faster, too.
Demo Data |
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2007-09-02
that was fun and hard at the same time
5/5
2007-09-02
Nice enemie placement
Great, 5avesized, cos aesthetics are brilliant, (thumbnail isn't that good) enemy placement is brilliant, and it is fun (though I can't beat it).
Great map
Great map
2007-09-02
Rather speedy completion.
I loved the GP in this level. 4.5/5
Demo Data |
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2007-09-02
Favorited.
It does remind me a bit of Yahoozy, but there's your own elements in it too. Plays well and is replayable, just like many of your other maps. Having an optional all-gold challenge is a plus.
Yahoozy
I really, really like this.
Favorited.