NUMA

Don't want to die/ Don't step to middle

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Author Tunco123
Tags action author:tunco123 rated yes
Created 2010-01-22
Last Modified 2010-04-16
Rating
4
by 9 people.
Map Data

Description Uh-huh. This is probably the hardest map I've made (to agd), well, but a demo is provided.

Other maps by this author

Thumbnail of the map 'Happy people all over the place' Thumbnail of the map 'It's a very good day!' Thumbnail of the map 'RoboWork' Thumbnail of the map 'Theme "Deep Sea Metropolis"' Thumbnail of the map 'Crab' Thumbnail of the map 'Feel'
Happy people all over the place It's a very good day! RoboWork Theme "Deep Sea Metropolis" Crab Feel

Comments

Pages: (0)

so much :/
Speedrunfail.
Demo Data

Ehhhhhh.

Eh. Something didn't quite work here.

Oh right

The gameplay was only fun for me because you set up your obstacles in such a way that some of them (notably, the hard ones) could be overcome with a proper approach, rather than just precision. If all the 2/3-tiles were as hard as the first one, I wouldn't have enjoyed this.

Challenging

I enjoyed the challenging gameplay, but the aesthetics are quite lacking, and it does affect the playing experience. For starters, don't rely heavily on e-tiles and put your gold in more regular formations. Also, I don't like the look of the jumppads - mines on the wall are cheatable, but mines 1 c-snap (or x-snap) away from the wall aren't.
Anyway, 7/10 (4/5)
AGD-4: (fastest on NReality)
Demo Data
I just keep dying at the exact same part, every single time, to the point where I don't feel like smashing my face into a mine anymore.
It's easy to complete it. :D
this can't be the hardest map you've ever made
Demo Data

Great 4/5

Its fun but sometimes annoying

Agd.

.
Demo Data

Sorry

I don't play maps like this. They lower my self esteem.