Nippon (EDiT)
Author | Aphex_N |
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Tags | author:aphex_n edit unrated |
Created | 2010-06-11 |
Last Modified | 2010-06-11 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | I made some changes people recommended on my last map:
1) Only one chaingun 2) Only one Gauss 3) Changed exit switch/exit positions 4) I moved the mine in the chaingun area so it was less... intrusive Thanks to R_T ,Lordofpeanuts and brainwash for advice (@R_T: I couldn't see any points I was trying too hard to be "new" and "fresh"; really just by focusing on aesthetics I was breaking from my norm and so that might be why it looks a bit to deliberate. I don't think at any point these "fresh" aspects take from gameplay) |
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Comments
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2010-06-11
Really fun and looks awesome.
The gameplay is great; dodging the chaingun is fun, though that part is a bit too short. Gauss is nice. Starting is annoying. 4aved.
2010-06-11
Crazy luck with the chaingun
Demo Data |
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2010-06-11
5aved
I thought this was really fun. The enemies worked well, the structure worked well, the tiles looked good and worked well, the gold worked well, it was a good length and difficulty. I haven't played your original but I can't imagine it being better... one of each enemy worked just fine.
rocket_thumped
4/5
plays better now though, agd below. Was I mean earlier? I didn't mean to be.