The Glow [Large doses of radiation ahead :D]
Author | Aphex_N |
---|---|
Tags | 100th author:aphex_n muse rated |
Created | 2010-06-01 |
Last Modified | 2010-06-01 |
Rating |
4 by 5 people.
|
Map Data | |
Description | so:
1)For numacon 2)100th map!!! WOOP! 3)2 years and 6 months of mapping and still going 4)Pretty sweet 3D tile effect, ay? (imagine the starting position is your ninja starting really close to the screen then walking away to the surface. See?) 5)This is a concept map; based upon the greatest game ever. Guess which game (hint in the title) 6)Enjoy! :D 7)Visit my profile for a "best of aphex" list :DD |
Other maps by this author
Comments
Pages: (0)
2010-06-07
oh my god GRATZ
cool 3d effects
2010-06-04
looks fucking awesome
2010-06-04
:) :D
2010-06-03
Aphex
Taking things out of context like that, you could apply it to pretty much anything.
I guess your loose interpretation has afforded an originality that could catch the judges eyes, but to me this is one of the furthest from the review I've seen yet.
If I were a judge I'd dismiss this almost certainly, I guess that doesn't matter seeing as I'm not...
I just think you could do something much more in keeping with those building tiles and some kind of tunnel system below them. I can see a lot of potential with a concept like that in the context.
I guess your loose interpretation has afforded an originality that could catch the judges eyes, but to me this is one of the furthest from the review I've seen yet.
If I were a judge I'd dismiss this almost certainly, I guess that doesn't matter seeing as I'm not...
I just think you could do something much more in keeping with those building tiles and some kind of tunnel system below them. I can see a lot of potential with a concept like that in the context.
2010-06-02
Based on Fallout?
Demo Data |
---|
2010-06-02
WHOA
this is daring. The aesthetic element of this map seems like it would overpower the gameplay, but you managed to not sacrifice any fun for the visual effect. The tiles took me a while to make sense of, but now I think they're awesome. The one-way thingy looks better in the thumb. Love the cramped gameplay areas. OMG happy 100th! I'll catch up on rce's later, I'm short on time. I'll stop talking now.
2010-06-02
Congrats for 100th
Nice tiles.
2010-06-02
cool tiles :D
.
2010-06-02
Very nice concept.
But it really doesn't fit with the review. No corridors, no traps, and there's no real progressive assent (you climb out of the cave then /de/scend into the buildings).
Forcing the player to go through the cloud first also completely goes against the review's description.
As a map, alone, 3.5 rounded up.
As a map for the contest 2/5, imo.
Forcing the player to go through the cloud first also completely goes against the review's description.
As a map, alone, 3.5 rounded up.
As a map for the contest 2/5, imo.
2010-06-01
I ain't seein' no Best of Aphex.
But I'll look under tables, chairs, and silverware.
Invalid
woot
;D