Twocket
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Author | jackass77 |
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Tags | author:jackass77 dda launchpad rocket thwump unrated |
Created | 2008-11-16 |
Last Modified | 2008-11-16 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | My first rocket/launchpad dda ... it bunches up near the end .. theres a downgrade but i still like this ... i included thwumps .. if people like this i might look at makeing more ... :)
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2008-11-16
Yeah, there's nothing wrong with launchpads
except for the fact that they're easy to use. Since they're so easy to use, though, my standards for them are higher than with other forms of propulsion, since you should be able to get better close calls with them. For some reason, people seem to have something against launchpads, thinking that it's some sort of sin to use a launchpad, but there really isn't much of a reason to think of launchpads that way. They're propulsion just as much as thwumps, doors, and bounceblocks are.
The purpose of a DDA is to entertain and to excite. As long as a DDA can do that, it is good.
The purpose of a DDA is to entertain and to excite. As long as a DDA can do that, it is good.
2008-11-16
yes
there are good launchpad ddas. they're good as long as there are many close calls, which there aren't
some of the thwumps were unnecessary.
3
some of the thwumps were unnecessary.
3
2008-11-16
The first hundred frames were nice,
but after that too many launchpads were leading away from the rockets and the action. Don't put launchpads that direct the ninja away from the action. Launchpads are the easiest to use of all the propulsion methods - that means you should be able to get a close call with almost every launchpad you place. It was also quite short, so you should use more of the space.
Nexx
Yeah, this isn't so hot
As for the whole jumppad controversy, I'm on the side of "If it generates close calls and is generally entertaining, then I don't care what you use. And vice versa." PsychoSnail made a mostly jumppad DDA and everyone gave him hell about it, but I loved it.