NUMA

Up, Up and Not Away :(

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Author jackass77
Tags action author:jackass77 chaingun fun hard possible rated
Created 2008-10-25
Last Modified 2008-10-25
Rating
4
by 11 people.
Map Data

Description Tileset i was making just for an experiment ... didnt think much until this .. so have fun and good luck youl need it. DED to the first or only AGD

Other maps by this author

Thumbnail of the map 'Triforce Slash' Thumbnail of the map '1-Upped' Thumbnail of the map 'Doompee Da Day' Thumbnail of the map 'J for...' Thumbnail of the map 'Cheaters' Thumbnail of the map 'Factor 72'
Triforce Slash 1-Upped Doompee Da Day J for... Cheaters Factor 72

Comments

Pages: (0)

Though not horribly so. There's still a bit of fun to had in completing such a difficult level. Nonetheless, why did you keep that chaingun? Except for near the top, there aren't any nooks or crannies to hide in. That's just bad execution, IMO. 2/5

Btw, faster completion. As for AGD, I don't understand how you'd get the gold in the gauss area without getting insanely lucky.
Demo Data

Chaingun *No*

Randomness here

3/5

chainguns in an open map are a bad idea

Ugh

This is just like my last map, where the visual style and cunning enemy placement has been replaced by much more generic tiles, gameplay, and randomness thanks to the chaingun. I cant give this more than a 3.

lacks depth,

and is based around a generic concept, but is somewhat fun nevertheless. 3.5/5 rounded down.

Compltion Demo

for all that need it .. ill work and an AGD
Demo Data

also Please Rate

thank you

indeed

i'll try again
Demo Data

Hehe ..

The Chaingun makes it hard ... really hard

Argh.

Got shot down.
Demo Data