Blue Monday
Author | Myrrhman |
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Tags | action author:myrrhman playable puzzle rated sundayn |
Created | 2007-08-02 |
Last Modified | 2007-09-26 |
Rating |
4 by 14 people.
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Map Data | |
Description | This is my best map, I love it. The goal was to make a mine jumper with options, but also consequences at the players own discretion. There is a myriad of possibilities and challenges, and all are at the player's choice, if they so risk to take them or not. Think creatively about many parts of this map, don't just go the easy way. Of course, it is very hard not getting any of the switches; the system emphasizes moderation, for if you get none, part one is extremely hard, if you get all, the 2nd half is extremely hard (and you may not be able to finish the level)
Additional challenges: All Gold Exit All Gold No Drones Released Exit All Gold No Drones Long Way Back Exit (it is possible, although, your options are more limited) I'll dedicate my next map (which I've been working on for some time) to the player with most impressive demo, so shoot for not only challenge, but creativity. I'll provide one later, it is a puzzle after all. Enjoy! |
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Comments
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2007-08-02
It's too tough for me to beat.
There's too many mines, and it's really hard to avoid the trapdoor switches.
The weird thing is, I can't stop playing it. 3.5.
The weird thing is, I can't stop playing it. 3.5.
2007-08-02
the only bit I dont like is the ending
the rest is great
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2007-08-02
really cool
loved it. 4.5/5!
2007-08-02
well i would have beat it.....
but i messed up some timing. i like it. 4.5aved.
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2007-08-02
as far as i got...
in agd.
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2007-08-02
very cool.
i like all the possibilities giving this level so many more dimensions than agd or completion. nice work. 4.5/5
Myrrhman
Nevermind